public void DecreaseLife()
 {
     if (_lifeRuntime < 0)
     {
         _lifeRuntime = 0;
         return;
     }
     _lifeRuntime--;
     OnChangedLife?.Invoke(_lifeRuntime);
 }
 public void AddLife(int amount)
 {
     _lifeRuntime += amount;
     OnChangedLife?.Invoke(_lifeRuntime);
 }