Beispiel #1
0
    //异步资源加载-----------------------------------------------------------------------------------

    /// <summary>
    /// 异步加载资源
    /// </summary>
    /// <param name="path">资源路径</param>
    /// <param name="finishCallBack">完成后回调</param>
    /// <param name="loadPriority">加载优先级</param>
    /// <param name="param1">回调参数1</param>
    /// <param name="param2">回调参数2</param>
    /// <param name="param3">回调参数3</param>
    public void AsyncLoadResource(string path, OnAsyncFinishCallBack finishCallBack, LoadPriority loadPriority, bool isSprite = false,
                                  object param1 = null, object param2 = null, object param3 = null)
    {
        uint         crc  = CRC32.GetCRC32(path);
        ResourceItem item = GetCacheResourceItem(crc);

        if (item != null)
        {
            finishCallBack?.Invoke(path, item.m_Obj, param1, param2, param3);
            return;
        }

        //判断当前要加载的资源是否已存在加载列表中,不存在,则加入加载列表
        AsyncLoadResParam param = null;

        if (!m_LoadingAssetDict.TryGetValue(crc, out param) || param == null)
        {
            param            = m_AsyncLoadResPool.Spawn();
            param.m_Crc      = crc;
            param.m_Path     = path;
            param.m_Priority = loadPriority;
            param.m_IsSprite = isSprite;
            m_LoadAsyncResList[(int)loadPriority].Add(param);
            m_LoadingAssetDict.Add(crc, param);
        }
        //回调列表里添加回调
        AsyncCallBack asyncCallBack = m_AsyncCallBackPool.Spawn();

        asyncCallBack.finishCallBack = finishCallBack;
        asyncCallBack.param1         = param1;
        asyncCallBack.param2         = param2;
        asyncCallBack.param3         = param3;
        param.callBackList.Add(asyncCallBack);
    }
Beispiel #2
0
    /// <summary>
    /// 异步加载实例化物体
    /// </summary>
    /// <param name="path">物体路径</param>
    /// <param name="finishCallBack">完成后的回调</param>
    /// <param name="loadPriority">加载优先级</param>
    /// <param name="isSceneParant">是否存放在默认场景父亲下(这里跳转场景不会清除)</param>
    /// <param name="isClear">该物体跳转场景是否清除</param>
    /// <param name="param1">回调参数1</param>
    /// <param name="param2">回调参数2</param>
    /// <param name="param3">回调参数3</param>
    public void InstantiateObjectAsync(string path, OnAsyncFinishCallBack finishCallBack, LoadPriority loadPriority, bool isSceneParant = false, bool isClear = true,
                                       object param1 = null, object param2 = null, object param3 = null)
    {
        if (string.IsNullOrEmpty(path))
        {
            return;
        }
        uint           crc    = CRC32.GetCRC32(path);
        ResourceObject resObj = GetObjectFromPool(crc);

        if (resObj != null)
        {
            resObj.m_Already = false;
            resObj.m_IsClear = isClear;
            m_AsyncResObjectDict.Add(resObj.m_GameObj.GetInstanceID(), resObj);
            if (isSceneParant)
            {
                resObj.m_GameObj.transform.SetParent(m_SceneParentNode, false);
            }
            finishCallBack?.Invoke(path, resObj.m_GameObj, param1, param2, param3);
            return;
        }
        resObj                  = m_ResObjPool.Spawn();
        resObj.m_IsClear        = isClear;
        resObj.m_FinishCallBack = finishCallBack;
        resObj.m_Crc            = crc;
        resObj.m_IsSceneParent  = isSceneParant;
        resObj.m_LoadPriority   = loadPriority;
        resObj.m_Param1         = param1;
        resObj.m_Param2         = param2;
        resObj.m_Param3         = param3;
        ResourceManager.Instance.AsyncLoadResObj(path, resObj, OnAysncResObjCallBack);
    }
Beispiel #3
0
 public void Reset()
 {
     finishCallBack   = null;
     resFinshCallBack = null;
     resObj           = null;
     param1           = null;
     param2           = null;
     param3           = null;
 }
Beispiel #4
0
 public void Reset()
 {
     m_Crc            = 0;
     m_ResItem        = null;
     m_GameObj        = null;
     m_IsClear        = true;
     m_Already        = false;
     m_LoadPriority   = LoadPriority.RES_LOWER;
     m_FinishCallBack = null;
     m_Param1         = m_Param2 = m_Param3 = null;
     m_OfflineData    = null;
 }