private void Player_Update(On.Terraria.Player.orig_Update orig, Player self, int index) { // 'orig' is a delegate that lets you call back into the original method. // 'self' is the 'this' parameter that would have been passed to the original method. orig(self, index); }
private static void Player_Update(On.Terraria.Player.orig_Update orig, Player self, int i) { if (self != null && self.active && Items.Placeable.CelestialMonolithManager.queueRenderTargetUpdate > 0) { if (self.SGAPly().invertedTime > 0) { double time = Main.time; bool dayTime = Main.dayTime; Main.dayTime = !Main.dayTime; Main.time = Items.Placeable.CelestialMonolithManager.GetInvertedTime(time); orig(self, i); Main.dayTime = dayTime; Main.time = time; return; } } orig(self, i); }