private static void SaveState_SessionEnded(On.SaveState.orig_SessionEnded orig, SaveState self, RainWorldGame game, bool survived, bool newMalnourished)
 {
     KarmaAppetite_ExtraInventory.SaveEnabled = survived;
     orig.Invoke(self, game, survived, newMalnourished);
     KarmaAppetite_ExtraInventory.SaveEnabled = true;
     if (!survived)
     {
         KarmaAppetite_ExtraInventory.Inventories.Clear();
     }
 }
 private static void SessionEndPatch(On.SaveState.orig_SessionEnded orig, SaveState self, RainWorldGame game, bool survived, bool newMalnourished)
 {
     orig.Invoke(self, game, survived, newMalnourished);
     LoadAndSaveOI(2, false);
 }