private void Run_OnServerTeleporterPlaced(On.RoR2.Run.orig_OnServerTeleporterPlaced orig, Run self, SceneDirector sceneDirector, GameObject teleporter) { orig(self, sceneDirector, teleporter); TeleporterInteraction teleporterInteraction = teleporter.GetComponent <TeleporterInteraction>(); teleporterInteraction.NetworkactivationStateInternal = 1; // 1 == idleToChargingState }