private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, Run self)
        {
            orig(self);

            respawnCharacterMaster.Clear();
            UnblockTimedRespawn();
            RespawnType = RespawnType.Default;
        }
Beispiel #2
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        private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, RoR2.Run self)
        {
            orig(self);

            if (deathTimerController)
            {
                deathTimerController.SetActive(false);
            }

            if (NetworkServer.active)
            {
                Destroy(usersRespawnController);

                if (deathTimerController)
                {
                    NetworkServer.UnSpawn(deathTimerController);
                }
            }
        }
Beispiel #3
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        private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, RoR2.Run self)
        {
            orig(self);

            deathTimerPanel = null;
        }
 private void On_Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, Run self)
 {
     orig(self);
     RespondablesMenuBindings.UpdateRespondables();
 }
        private void OnRunEnd(On.RoR2.Run.orig_OnDestroy orig, RoR2.Run self)
        {
            CancelInvoke("RollingStats");

            orig(self);
        }
        private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, Run self)
        {
            orig(self);

            watchedPrintedItems.Clear();
        }
        private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, RoR2.Run self)
        {
            orig(self);

            usersRespawnTimers.ClearAllUsersRespawnTimers();
        }