private static void Language_SetCurrentLanguage(On.RoR2.Language.orig_SetCurrentLanguage orig, string language) { orig(language); if (Fonts.fontAssets.Count != 0) { RoR2.UI.HGTextMeshProUGUI.defaultLanguageFont = Fonts.fontAssets[0]; } }
private void Language_SetCurrentLanguage(On.RoR2.Language.orig_SetCurrentLanguage orig, string language) { orig(language); RoR2.UI.HGTextMeshProUGUI.defaultLanguageFont = font; }