private static void Language_SetCurrentLanguage(On.RoR2.Language.orig_SetCurrentLanguage orig, string language)
 {
     orig(language);
     if (Fonts.fontAssets.Count != 0)
     {
         RoR2.UI.HGTextMeshProUGUI.defaultLanguageFont = Fonts.fontAssets[0];
     }
 }
 private void Language_SetCurrentLanguage(On.RoR2.Language.orig_SetCurrentLanguage orig, string language)
 {
     orig(language);
     RoR2.UI.HGTextMeshProUGUI.defaultLanguageFont = font;
 }