private static void RainWorld_Start(On.RainWorld.orig_Start orig, RainWorld self)
        {
            CustomWorldMod.LoadCustomWorldResources();
            CustomWorldMod.rainWorldInstance = self;

            orig(self);
        }
Beispiel #2
0
        private static void StartHK(On.RainWorld.orig_Start orig, RainWorld self)
        {
            mainRW = self;
            try
            {
                if (MonklandSteamManager.instance == null)
                {
                    MonklandSteamManager.CreateManager();
                }
            }
            catch (Exception e)
            {
                Debug.Log(e);
            }

            orig(self);

            if (MonklandSteamManager.DEBUG)
            {
                self.buildType            = BuildType.Development;
                self.setup.devToolsActive = true;
            }
            else
            {
                self.buildType            = BuildType.Development;
                self.setup.devToolsActive = false;
            }
        }
Beispiel #3
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        private static void RainWorld_Start(On.RainWorld.orig_Start orig, RainWorld self)
        {
            CustomWorldMod.LoadCustomWorldResources();
            CustomWorldMod.rainWorldInstance = self;
            CustomWorldMod.Log($"Assigning RW instance. Null [{CustomWorldMod.rainWorldInstance == null}]", false, CustomWorldMod.DebugLevel.MEDIUM);

            orig(self);
        }
Beispiel #4
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        // Apply modules that must be added late
        private void RainWorld_Start(On.RainWorld.orig_Start orig, RainWorld self)
        {
            // Compatibility fixes (applied over other hooks)
            Compatibility.FancySlugcats.Apply();

            orig(self);
            On.RainWorld.Start -= RainWorld_Start;
        }
Beispiel #5
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 private void RainWorld_Start(On.RainWorld.orig_Start orig, RainWorld self)
 {
     orig(self);
     self.buildType    = RainWorld.BuildType.Development;
     On.Player.Update += Player_Update;
 }