private static void PlayerProgression_WipeSaveState(On.PlayerProgression.orig_WipeSaveState orig, PlayerProgression self, int saveStateNumber) { orig(self, saveStateNumber); SlugBaseCharacter ply = PlayerManager.GetCustomPlayer(saveStateNumber); if (ply != null) { File.Delete(GetSaveFilePath(ply.Name, self.rainWorld.options.saveSlot)); } }
internal static void PlayerProgression_WipeSaveState(On.PlayerProgression.orig_WipeSaveState orig, PlayerProgression self, int saveStateNumber) { WipeOIsProgression(saveStateNumber); orig(self, saveStateNumber); }