private void TurnOver() { currentTurn++; if (currentTurn > Omok_BoardTile.TileOccupation.White) { currentTurn = Omok_BoardTile.TileOccupation.Black; } }
public void SetMaterial(Omok_BoardTile.TileOccupation currentTurn) { switch (currentTurn) { case Omok_BoardTile.TileOccupation.Black: stoneBody.GetComponent <MeshRenderer>().material = blackMaterial; break; case Omok_BoardTile.TileOccupation.White: stoneBody.GetComponent <MeshRenderer>().material = whiteMaterial; break; } }
// Use this for initialization void Start() { omokBoard = board.GetComponent <Omok_Board>(); currentTurn = Omok_BoardTile.TileOccupation.Black; gameOver = false; }