private void TurnOver()
 {
     currentTurn++;
     if (currentTurn > Omok_BoardTile.TileOccupation.White)
     {
         currentTurn = Omok_BoardTile.TileOccupation.Black;
     }
 }
Beispiel #2
0
    public void SetMaterial(Omok_BoardTile.TileOccupation currentTurn)
    {
        switch (currentTurn)
        {
        case Omok_BoardTile.TileOccupation.Black:
            stoneBody.GetComponent <MeshRenderer>().material = blackMaterial;
            break;

        case Omok_BoardTile.TileOccupation.White:
            stoneBody.GetComponent <MeshRenderer>().material = whiteMaterial;
            break;
        }
    }
 // Use this for initialization
 void Start()
 {
     omokBoard   = board.GetComponent <Omok_Board>();
     currentTurn = Omok_BoardTile.TileOccupation.Black;
     gameOver    = false;
 }