void Awake() { patrolAI = GetComponent <PatrolAI>(); equipmentManager = GetComponent <EquipmentManager>(); omniSense = GetComponent <OmniSense>(); health = GetComponent <Health>(); teamID = GetComponent <TeamID>(); animatorScript = GetComponentInChildren <FurbyAnimatorScript>(); previousPosition = transform.position; }
void Start() { health = GetComponent<Health> (); sense = GetComponent<OmniSense>(); lastTarget = null; lastUsedEquipmentPiece = null; currentTarget = null; currentlyUsedEquipmentPiece = null; optimalDistanceToTarget = 0; maximalDistanceToTarget = 0; }
void Start() { health = GetComponent <Health> (); sense = GetComponent <OmniSense>(); lastTarget = null; lastUsedEquipmentPiece = null; currentTarget = null; currentlyUsedEquipmentPiece = null; optimalDistanceToTarget = 0; maximalDistanceToTarget = 0; }
/** * Inicjalizacja po utworzeniu. * */ void Start() { rightListMovement = true; targetResolve = TargetResolveEnum.DONE; lastTargetLocation = new Vector3(0, 0, 0); lastAgentLocationOnPath = new Vector3(0, 0, 0); if (patrolPoints == null) { patrolPoints = new List <Vector3>(); } patrolPointsIndex = 0; navAgent = GetComponent <NavMeshAgent>(); health = GetComponent <Health>(); sense = GetComponent <OmniSense>(); equipmentAI = GetComponent <EquipmentAI> (); }
/** * Inicjalizacja po utworzeniu. * */ void Start() { rightListMovement = true; targetResolve = TargetResolveEnum.DONE; lastTargetLocation = new Vector3(0, 0, 0); lastAgentLocationOnPath = new Vector3(0, 0, 0); if(patrolPoints == null) { patrolPoints = new List<Vector3>(); } patrolPointsIndex = 0; navAgent = GetComponent<NavMeshAgent>(); health = GetComponent<Health>(); sense = GetComponent<OmniSense>(); equipmentAI = GetComponent<EquipmentAI> (); }
void Start() { sense = GetComponent<OmniSense> (); patrolAI = GetComponent<PatrolAI> (); objectToFollow = null; }