void Start() { inputBuffer = new List<predictionStruct>(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<OmniCamera>(); inventoryManager = GameObject.FindGameObjectWithTag("Inv").GetComponent<OmniInventory>(); lastPos = Vector3.zero; instance = this; }
void Start() { x = margin; y = margin; width = Screen.width - margin*2; height = Screen.height - margin*2; clickPos = new Vector2(); InvTexture = Resources.Load<Texture>("bag"); ratio = (float)InvTexture.height / (float)InvTexture.width; lX = -1; lY = -1; SetUpBounds(); SetUpText(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<OmniCamera>(); }