Beispiel #1
0
        public GameActivity(IPlayniteAPI api) : base(api)
        {
            settings = new GameActivitySettings(this);

            DatabaseReference = PlayniteApi.Database;

            // Old database
            oldToNew = new OldToNew(this.GetPluginUserDataPath());

            // Loading plugin database
            PluginDatabase = new ActivityDatabase(PlayniteApi, settings, this.GetPluginUserDataPath());
            PluginDatabase.InitializeDatabase();

            // Temp
            Task.Run(() =>
            {
                System.Threading.SpinWait.SpinUntil(() => PluginDatabase.IsLoaded, -1);

                settings.tmp = true;
                this.SavePluginSettings(settings);
            });

            // Get plugin's location
            pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            // Add plugin localization in application ressource.
            PluginLocalization.SetPluginLanguage(pluginFolder, api.ApplicationSettings.Language);

            // Add common in application ressource.
            Common.Load(pluginFolder);
            Common.SetEvent(PlayniteApi);

            // Check version
            if (settings.EnableCheckVersion)
            {
                CheckVersion cv = new CheckVersion();
                cv.Check("GameActivity", pluginFolder, api);
            }

            // Init ui interagration
            gameActivityUI = new GameActivityUI(api, settings, this.GetPluginUserDataPath());

            // Custom theme button
            EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(gameActivityUI.OnCustomThemeButtonClick));

            // Add event fullScreen
            if (api.ApplicationInfo.Mode == ApplicationMode.Fullscreen)
            {
                EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(BtFullScreen_ClickEvent));
            }
        }
        public SuccessStory(IPlayniteAPI api) : base(api)
        {
            settings = new SuccessStorySettings(this);

            // Old database
            oldToNew = new OldToNew(this.GetPluginUserDataPath());

            // Loading plugin database
            PluginDatabase = new SuccessStoryDatabase(this, PlayniteApi, settings, this.GetPluginUserDataPath());
            PluginDatabase.InitializeDatabase();

            // Get plugin's location
            pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            // Add plugin localization in application ressource.
            PluginLocalization.SetPluginLanguage(pluginFolder, api.ApplicationSettings.Language);
            // Add common in application ressource.
            Common.Load(pluginFolder);
            Common.SetEvent(PlayniteApi);

            // Check version
            if (settings.EnableCheckVersion)
            {
                CheckVersion cv = new CheckVersion();
                cv.Check("SuccessStory", pluginFolder, api);
            }

            // Init ui interagration
            successStoryUI = new SuccessStoryUI(this, api, this.GetPluginUserDataPath());

            // Custom theme button
            if (settings.EnableIntegrationInCustomTheme)
            {
                EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(successStoryUI.OnCustomThemeButtonClick));
            }

            // Add Event for WindowBase for get the "WindowSettings".
            EventManager.RegisterClassHandler(typeof(Window), Window.LoadedEvent, new RoutedEventHandler(WindowBase_LoadedEvent));

            // Add event fullScreen
            if (api.ApplicationInfo.Mode == ApplicationMode.Fullscreen)
            {
                EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(BtFullScreen_ClickEvent));
            }
        }
        public SystemChecker(IPlayniteAPI api) : base(api)
        {
            settings = new SystemCheckerSettings(this);

            // Old database
            oldToNew = new OldToNew(this.GetPluginUserDataPath());

            // Loading plugin database
            PluginDatabase = new SystemCheckerDatabase(PlayniteApi, settings, this.GetPluginUserDataPath());
            PluginDatabase.InitializeDatabase();

            // Get plugin's location
            pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            // Add plugin localization in application ressource.
            PluginCommon.PluginLocalization.SetPluginLanguage(pluginFolder, api.ApplicationSettings.Language);
            // Add common in application ressource.
            PluginCommon.Common.Load(pluginFolder);

            // Check version
            if (settings.EnableCheckVersion)
            {
                CheckVersion cv = new CheckVersion();

                if (cv.Check("SystemChecker", pluginFolder))
                {
                    cv.ShowNotification(api, "SystemChecker - " + resources.GetString("LOCUpdaterWindowTitle"));
                }
            }

            // Init ui interagration
            systemCheckerUI = new SystemCheckerUI(api, settings, this.GetPluginUserDataPath());

            // Custom theme button
            EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(systemCheckerUI.OnCustomThemeButtonClick));

            // Add event fullScreen
            if (api.ApplicationInfo.Mode == ApplicationMode.Fullscreen)
            {
                EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(BtFullScreen_ClickEvent));
            }
        }
        public CheckLocalizations(IPlayniteAPI api) : base(api)
        {
            settings = new CheckLocalizationsSettings(this);

            // Old database
            oldToNew = new OldToNew(this.GetPluginUserDataPath());

            // Loading plugin database
            PluginDatabase = new LocalizationsDatabase(PlayniteApi, settings, this.GetPluginUserDataPath());
            PluginDatabase.InitializeDatabase();

            GameLanguages = settings.GameLanguages;

            // Get plugin's location
            string pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            // Add plugin localization in application ressource.
            PluginLocalization.SetPluginLanguage(pluginFolder, api.ApplicationSettings.Language);
            // Add common in application ressource.
            Common.Load(pluginFolder);
            Common.SetEvent(PlayniteApi);

            // Check version
            if (settings.EnableCheckVersion)
            {
                CheckVersion cv = new CheckVersion();
                cv.Check("CheckLocalizations", pluginFolder, api);
            }

            // Init ui interagration
            checkLocalizationsUI = new CheckLocalizationsUI(api, this.GetPluginUserDataPath());

            // Custom theme button
            EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(checkLocalizationsUI.OnCustomThemeButtonClick));

            // Add event fullScreen
            if (api.ApplicationInfo.Mode == ApplicationMode.Fullscreen)
            {
                EventManager.RegisterClassHandler(typeof(Button), Button.ClickEvent, new RoutedEventHandler(BtFullScreen_ClickEvent));
            }
        }
Beispiel #5
0
 void navigate(int idx, OldToNew.exFile fileEx, oldeaDataType dataType /*dovoleny pouze xml* hodnoty enumu*/) {
   var browser = browsers[idx];
   browser.Navigate(fileEx.viewUrl(dataType));
 }