Beispiel #1
0
        private void AssignClickEventsAndStatusToButtons()
        {
            var nextLevel = PlayerDataManager.LastLevelNumberCompleted + 1;
            var results   = PlayerDataManager.LevelResults;

            foreach (var element in MapScreenGumInstance.ContainedElements)
            {
                if (element is LevelButtonRuntime levelButton)
                {
                    if (results.Any(lr => lr.LevelName + "Level" == levelButton.LevelName))
                    {
                        //TODO:  Show level as completed
                        levelButton.Visible = true;
                        levelButton.Disable();
                    }
                    else if (levelButton.LevelAsNumber == nextLevel)
                    {
                        levelButton.Click  += LoadLevel;
                        levelButton.Visible = true;
                    }
                    else
                    {
                        levelButton.Visible = false;
                        levelButton.Disable();
                    }
                }
                if (element is ButtonFrameRuntime optionsButton)
                {
                    optionsButton.Click += ShowMenu;
                }
                if (element is MenuWindowRuntime menuWindow)
                {
                    menuWindow.AssignEventToCloseButton(window => MapScreenGumInstance.HideMenuAnimation.Play(this));
                    menuWindow.AssignEventToButton1(window =>
                    {
                        ConfirmationWindowInstance.Confirm("Exit and return to desktop?", () =>
                        {
                            LocalLogManager.AddLine("Main Menu - Exiting game");
                            PlayerDataManager.SaveData();
                            FlatRedBallServices.Game.Exit();
                        });
                    });
                    //menuWindow.ButtonType3State = ButtonFrameRuntime.ButtonType.Disabled;
                    menuWindow.AssignEventToButton3(window =>
                    {
                        LocalLogManager.AddLine("Main Menu - Show chat history");
                        ChatHistoryInstance.PopulateWithAllChatHistory();
                        ChatHistoryInstance.Visible = true;
                    });
                    menuWindow.AssignEventToButton4(window => OkMessageInstance.ShowMessage(Messages["Intro"].MessageText));
                }
            }
            ChatHistoryInstance.CloseButtonClick += (sender, args) =>
            {
                ChatHistoryInstance.Children.Clear();
                ChatHistoryInstance.Visible = false;
            };
        }
Beispiel #2
0
 private void ShowIntroMessageIfNecessary()
 {
     if (!PlayerDataManager.PlayerHasSeenIntro)
     {
         LocalLogManager.AddLine("Main Menu - Show Intro Message");
         OkMessageInstance.ShowMessage(Messages["Intro"].MessageText);
         PlayerDataManager.MarkSeenIntro();
         PlayerDataManager.SaveData();
     }
     else if (PlayerDataManager.PlayerHasBeatGame && PlayerDataManager.LevelResults.Count == 0)
     {
         LocalLogManager.AddLine("Main Menu - Show Welcome Back Message");
         OkMessageInstance.ShowMessage(Messages["WelcomeBack"].MessageText);
     }
 }