public override void Initialize() { base.Initialize(); if (GetPawn != null && GetPawn.isPsyker(out int level)) { this.currentState = OgsCompActivatableEffect.CompActivatableEffect.State.Activated; } }
public override void Initialize() { base.Initialize(); if (GetPawn != null && !GetPawn.IsColonist) { this.currentState = CompActivatableEffect.State.Activated; } }