Beispiel #1
0
        private void DrawOdysseyDebugMenu()
        {
            if (GUILayout.Button("Spawn Odyssey"))
            {
                GameObject gameObject = OdysseyMod.CreateOdyssey();
                odyssey = gameObject.GetComponent <OdysseySubmarine>();
                gameObject.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 6f;
                gameObject.transform.LookAt(Player.main.transform);
            }

            if (GUILayout.Button("Connect to odyssey on cursor"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out RaycastHit hit))
                {
                    if (hit.rigidbody.gameObject.name.ToLower().Contains("odyssey"))
                    {
                        odyssey = hit.rigidbody.gameObject.GetComponent <OdysseySubmarine>();
                    }
                }
            }

            if (GUILayout.Button("Odyssey Count"))
            {
                OdysseySubmarine[] submarines = FindObjectsOfType <OdysseySubmarine>();
                Log.Print("Found " + submarines.Length + " Odysseys");
            }

            if (GUILayout.Button("Delete All Odysseys"))
            {
                OdysseySubmarine[] submarines = FindObjectsOfType <OdysseySubmarine>();
                Log.Print("Found " + submarines.Length + " Odysseys to delete");
                foreach (OdysseySubmarine s in submarines)
                {
                    Destroy(s.gameObject);
                }
            }

            if (odyssey == null)
            {
                GUILayout.Box("No Odyssey Connected");
                return;
            }
        }