Beispiel #1
0
        public void RayIntersectionTest()
        {
            List <CubeBounds> testBounds = new List <CubeBounds>();

            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(Vector3.Zero, 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(1, 1, 1), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(2, 2, 2), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(3, 3, 3), 1)
            });

            OcTree <CubeBounds> testOcTree = new OcTree <CubeBounds>(this.zeroBoundingBox, testBounds);

            testOcTree.UpdateTree();
            OcTreeUtilities.Dump(testOcTree);

            Assert.IsTrue(testOcTree.HasChildren);
            Assert.IsTrue(testOcTree.IsRoot);
            Assert.IsNotNull(testOcTree.Region);
            Assert.AreEqual(Vector3.Zero, testOcTree.Region.Min);
            Assert.AreEqual(new Vector3(4, 4, 4), testOcTree.Region.Max);

            Assert.AreEqual(0, testOcTree.Items.Count);

            // Ray Intersects
            Ray ray1 = new Ray(new Vector3(0, 0, 0), new Vector3(1, 1, 1));

            Assert.AreEqual(4, testOcTree.AllIntersections(ray1).Count());

            Ray ray2 = new Ray(new Vector3(0, 0, 0), new Vector3(0, 0, 1));

            Assert.AreEqual(1, testOcTree.AllIntersections(ray2).Count());

            // No Intersects
            Ray ray3 = new Ray(new Vector3(3, 0, 0), new Vector3(1, 1, 1));

            Assert.AreEqual(0, testOcTree.AllIntersections(ray3).Count());
        }
Beispiel #2
0
        public void SphereIntersectionTest()
        {
            List <CubeBounds> testBounds = new List <CubeBounds>();

            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(Vector3.Zero, 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(1, 1, 1), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(2, 2, 2), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(3, 3, 3), 1)
            });

            OcTree <CubeBounds> testOcTree = new OcTree <CubeBounds>(this.zeroBoundingBox, testBounds);

            testOcTree.UpdateTree();
            OcTreeUtilities.Dump(testOcTree);

            Assert.IsTrue(testOcTree.HasChildren);
            Assert.IsTrue(testOcTree.IsRoot);
            Assert.IsNotNull(testOcTree.Region);
            Assert.AreEqual(Vector3.Zero, testOcTree.Region.Min);
            Assert.AreEqual(new Vector3(4, 4, 4), testOcTree.Region.Max);

            Assert.AreEqual(0, testOcTree.Items.Count);

            // Sphere Intersects - unlike bounding box, surface intersections are ignored
            BoundingSphere sphere1 = new BoundingSphere(new Vector3(2, 2, 2), 0.5f);

            Assert.AreEqual(2, testOcTree.AllIntersections(sphere1).Count());

            BoundingSphere sphere2 = new BoundingSphere(new Vector3(2, 2, 2), 1f);

            Assert.AreEqual(2, testOcTree.AllIntersections(sphere2).Count());
        }
Beispiel #3
0
        public void BoundingBoxIntersectionTest()
        {
            List <CubeBounds> testBounds = new List <CubeBounds>();

            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(Vector3.Zero, 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(1, 1, 1), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(2, 2, 2), 1)
            });
            testBounds.Add(new CubeBounds {
                BoundingBox = this.MakeCube(new Vector3(3, 3, 3), 1)
            });

            OcTree <CubeBounds> testOcTree = new OcTree <CubeBounds>(this.zeroBoundingBox, testBounds);

            testOcTree.UpdateTree();
            OcTreeUtilities.Dump(testOcTree);

            Assert.IsTrue(testOcTree.HasChildren);
            Assert.IsTrue(testOcTree.IsRoot);
            Assert.IsNotNull(testOcTree.Region);
            Assert.AreEqual(Vector3.Zero, testOcTree.Region.Min);
            Assert.AreEqual(new Vector3(4, 4, 4), testOcTree.Region.Max);

            Assert.AreEqual(0, testOcTree.Items.Count);

            // Box Intersects
            BoundingBox box1 = this.MakeCube(new Vector3(-0.5f, -0.5f, -0.5f), 1);

            Assert.AreEqual(1, testOcTree.AllIntersections(box1).Count());

            BoundingBox box2 = this.MakeCube(new Vector3(0.5f, 0.5f, 0.5f), 1);

            Assert.AreEqual(2, testOcTree.AllIntersections(box2).Count());

            BoundingBox box3 = this.MakeCube(new Vector3(1.5f, 1.5f, 1.5f), 1);

            Assert.AreEqual(2, testOcTree.AllIntersections(box3).Count());

            BoundingBox box4 = this.MakeCube(new Vector3(2.5f, 2.5f, 2.5f), 1);

            Assert.AreEqual(2, testOcTree.AllIntersections(box4).Count());

            BoundingBox box5 = this.MakeCube(new Vector3(3.5f, 3.5f, 3.5f), 1);

            Assert.AreEqual(1, testOcTree.AllIntersections(box5).Count());

            // Box Contains & Intersects
            BoundingBox box6 = this.MakeCube(new Vector3(-0.5f, -0.5f, -0.5f), 2);

            Assert.AreEqual(2, testOcTree.AllIntersections(box6).Count());

            BoundingBox box7 = this.MakeCube(new Vector3(0.5f, 0.5f, 0.5f), 2);

            Assert.AreEqual(3, testOcTree.AllIntersections(box7).Count());

            // Box Contains
            BoundingBox box8 = this.MakeCube(new Vector3(3, 3, 3), 2);

            Assert.AreEqual(2, testOcTree.AllIntersections(box8).Count());

            // Box No Intersection
            BoundingBox box9 = this.MakeCube(new Vector3(0, 0, 3), 1);

            Assert.AreEqual(0, testOcTree.AllIntersections(box9).Count());
        }