Beispiel #1
0
 void Start()
 {
     obstSpawnScript = FindObjectOfType(typeof(ObstaclesSpawner)) as ObstaclesSpawner;
     rigidB          = GetComponent <Rigidbody>();
     startPos        = transform.position;
     anim            = GetComponentInChildren <Animator>();
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        obstacleSpawner = FindObjectOfType(typeof(ObstaclesSpawner)) as ObstaclesSpawner;
        anim            = GetComponent <Animator>();
        playerMovement  = FindObjectOfType(typeof(PlayerMovement)) as PlayerMovement;
        if (gameObject.CompareTag("Barrel"))
        {
            rigidB = GetComponent <Rigidbody>();
        }

        if (transform.position.x == -1)
        {
            leftPos = true;
        }
        else if (transform.position.x == 1)
        {
            rightPos = true;
        }
        else if (transform.position.y == -1)
        {
            bottomPos = true;
        }
        else if (transform.position.y == 1)
        {
            topPos = true;
        }
        else if (transform.position.y == 0)
        {
            neutralPosSpikedFloor = true;
        }
        else
        {
            trampoline = true;
        }
    }
Beispiel #3
0
    void Start()
    {
        spawner    = GameObject.Find("obstaclesSpawner").GetComponent <ObstaclesSpawner>();
        counter    = 1;
        multiplier = 1.0f;
        switch (what)
        {
        case Napr.left:
        {
            x = -1;
            y = 0;
            break;
        }

        case Napr.right:
        {
            x = 1;
            y = 0;
            break;
        }

        case Napr.up:
        {
            x = 0;
            y = 1;
            break;
        }

        case Napr.down:
        {
            x = 0;
            y = -1;
            break;
        }
        }
        moveVec.x = x * Speed * Time.fixedDeltaTime;
        moveVec.y = y * Speed * Time.fixedDeltaTime;
        moveVec.z = 0;
    }
Beispiel #4
0
 private void Start()
 {
     obstSp = FindObjectOfType(typeof(ObstaclesSpawner)) as ObstaclesSpawner;
 }
Beispiel #5
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody       = GetComponent <Rigidbody>();
     obstacleSpawner = FindObjectOfType <ObstaclesSpawner>();
 }