Beispiel #1
0
 public void StopMoving()
 {
     transform.position = startPosition;
     for (int i = 0; i < usedCosmetic.Count; i++)
     {
         cosmeticsManager.ReturnElement(usedCosmetic[i]);
     }
     for (int i = 0; i < usedObstacles.Count; i++)
     {
         obstaclesManager.ReturnElement(usedObstacles[i]);
     }
     for (int i = 0; i < usedCoins.Count; i++)
     {
         coinsManager.ReturnRandomCoin(usedCoins[i]);
     }
     usedCosmetic           = new List <GameObject>();
     usedCosmeticPositions  = new List <int>();
     usedObstacles          = new List <GameObject>();
     usedObstaclesPositions = new List <int>();
     usedCoins = new List <GameObject>();
 }