Beispiel #1
0
    void Start()
    {
        gc = GameObject.Find("CityGameController").GetComponent <CityGameController> ();
        // Get Level from Scene name
        string    sceneName = SceneManager.GetActiveScene().name;
        LevelEnum lvlEnum   = (LevelEnum)Enum.Parse(typeof(LevelEnum), sceneName);

        level = ApplicationController.ac.levels [lvlEnum];
        //PausePanel
        shoplist        = transform.Find("PauseMenuPanel/ShopList").gameObject;
        buttons_1       = transform.Find("PauseMenuPanel/Buttons_1").gameObject;
        totalKittyzText = transform.Find("PauseMenuPanel/Buttons_1/KittyzPanel/KittyzText").gameObject.GetComponent <Text> ();
        buttonNext      = transform.Find("PauseMenuPanel/Buttons_2/NextLevelButton").gameObject;
        buttonResume    = transform.Find("PauseMenuPanel/Buttons_2/ResumeButton").gameObject;
        pauseTitle      = transform.Find("PauseMenuPanel/Title").gameObject;
        kittyzTxt       = transform.Find("PauseMenuPanel/Scores/ScoreKittyz/Score").gameObject.GetComponent <Text> ();
        timeTxt         = transform.Find("PauseMenuPanel/Scores/ScoreTime/Score").gameObject.GetComponent <Text> ();
        lifeTxt         = transform.Find("PauseMenuPanel/Scores/ScoreLife/Score").gameObject.GetComponent <Text> ();
        scoreTxt        = transform.Find("PauseMenuPanel/TotalScore").gameObject.GetComponent <Text> ();
        scoreLabelTxt   = transform.Find("PauseMenuPanel/LabelScore").gameObject.GetComponent <Text> ();
        //GameOverPanel
        checkpointCountdown = transform.Find("GameOverPanel/Countdown/CheckpointCountdown").gameObject.GetComponent <Text> ();
        //Top/Bottom UI
        topUI    = transform.Find("TopUI").gameObject;
        lifeBar  = transform.Find("TopUI/LifeBar").gameObject;
        bottomUI = transform.Find("BottomUI").gameObject;
        //Targets
        targetKittyzTxt = transform.Find("PauseMenuPanel/Scores/ScoreKittyz/Target").gameObject.GetComponent <Text> ();
        targetTimeTxt   = transform.Find("PauseMenuPanel/Scores/ScoreTime/Target").gameObject.GetComponent <Text> ();
        targetLifeTxt   = transform.Find("PauseMenuPanel/Scores/ScoreLife/Target").gameObject.GetComponent <Text> ();
        //LevelTitle and difficulty
        GameObject levelTitle           = transform.Find("LevelTitle").gameObject;
        GameObject levelDifficultyLabel = levelTitle.transform.Find("LevelDifficulty").gameObject;

        levelTitle.GetComponent <Text> ().text = level.GetFullName();
        if (level.isStory)
        {
            levelDifficultyLabel.SetActive(false);
        }
        else
        {
            levelDifficultyLabel.GetComponent <Text>().text = LocalizationManager.Instance.GetText(level.difficulty.ToString());
        }
        //Checkpoints
        checkpointController = GameObject.Find("CheckPointController");
        //TipUI
        if (ApplicationController.ac.IsTipAlreadyConsulted(TipEnum.BUY_LIFE))
        {
            Destroy(tipButton);
            Destroy(tipPanel);
        }
        //Obstacles
        obsGen = obsGenObj.GetComponent <ObstaclesGenerator>();

        audioSource = GetComponent <AudioSource> ();
        CreateInterstitial();
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        obstaclesGenerator = GameObject.Find("ObstaclesGenerator").GetComponent <ObstaclesGenerator>();

        /*
         * //adjust resolution as screen flips
         * if(screenWidth == Screen.width || screenHeight == Screen.height)
         * {
         *  screenHeight = Screen.width - (640 * 2);
         *  screenWidth = Screen.height - (360 * 2);
         *  Screen.SetResolution(screenWidth, screenHeight, true);
         * }*/
    }
Beispiel #3
0
    // Use this for initialization
    IEnumerator Start()
    {
        AudioSource audio = GetComponent <AudioSource>();

        audio.clip = introMusic;
        audio.Play();

        yield return(new WaitForSeconds(10));

        // Destroy fence
        audio.clip = destroySound;
        audio.Play();

        GameObject fence = GameObject.Find("MainFrontFence");

        Destroy(fence);

        yield return(new WaitForSeconds(audio.clip.length - 0.5f));


        // Start game!
        CameraMover moverScript = GetComponent <CameraMover>();

        moverScript.enabled = true;

        ObstaclesGenerator obstaclesScript = GetComponent <ObstaclesGenerator>();

        obstaclesScript.enabled = true;

        GameObject.Find("IntroText").GetComponent <Text>().enabled = true;
        GameObject.Find("ScoreText").GetComponent <Text>().enabled = true;

        audio.clip = gameMusic;
        audio.Play();
        audio.time = 27;

        yield return(new WaitForSeconds(4));

        GameObject.Find("IntroText").GetComponent <Text>().enabled = false;
    }
 // Start is called before the first frame update
 void Start()
 {
     instance = this;
     gameOverText.SetActive(false);
     gameRestartText.SetActive(false);
 }