Beispiel #1
0
 private void Update()
 {
     CashValue.Set(Service.CashValue);
     StockCount.Set(Service.StockCount);
     StockValue.Set(Service.StockValue);
     TotalValue.Set(Service.TotalValue);
     BidPrice.Set(Service.BidPrice);
     AskPrice.Set(Service.AskPrice);
     CanBuy.Set(Service.CanBuy);
     CanSell.Set(Service.CanSell);
     High.Set(Service.High);
     Low.Set(Service.Low);
     HighVolume.Set(Service.HighVolume);
     LowVolume.Set(Service.LowVolume);
     PeriodRemaining.Set(Service.PeriodRemaining);
     Period.Set(Service.Period);
 }
        public void LoadFromPlayerPrefs()
        {
            if (PlayerPrefs.HasKey(CreateSampleLabyrinthsString))
            {
                CreateSampleLabyrinths.Set(PlayerPrefs.GetInt(CreateSampleLabyrinthsString) == 1, notify: false);
            }

            if (PlayerPrefs.HasKey(PredefinedLevelOrderString))
            {
                IsLevelOrderPredefined.Set(PlayerPrefs.GetInt(PredefinedLevelOrderString) == 1, notify: false);
            }

            if (PlayerPrefs.HasKey(NumberOfRoundsString))
            {
                NumberOfRounds.Set(PlayerPrefs.GetInt(NumberOfRoundsString), notify: false);
            }
        }