Beispiel #1
0
    public void Notify(SectionDestroyedMessage message)
    {
        foreach (IObservable <SectionDestroyedMessage> observable in GetComponentsInParent <IObservable <SectionDestroyedMessage> >())
        {
            if ((Section)observable != this)
            {
                observable.Unsubscribe(this);
            }
        }

        if (health > 0)
        {
            sectionDestroyedObservable.Clear();
            this.Subscribe <SectionDestroyedMessage>(this);
            Ship newShip = gameObject.AddComponent <Ship>();
            newShip.Copy(myShip);
            myShip = newShip;
        }

        Callback.FireForUpdate(() =>
        {
            this.transform.SetParent(null, true);
            if (health <= 0)
            {
                Callback.FireForUpdate(() => Destroy(this.gameObject), this);
            }
            else
            {
                Rigidbody2D rigid     = gameObject.AddComponent <Rigidbody2D>();
                rigid.gravityScale    = 0;
                rigid.velocity        = myShip.GetComponent <Rigidbody2D>().velocity + adriftSpeed * (Vector2)(this.transform.position - message.destroyedSection.transform.position).normalized;
                rigid.angularVelocity = Random.Range(-adriftRotation, adriftRotation);
            }
        }, this, Callback.Mode.FIXEDUPDATE);
    }
Beispiel #2
0
 public override void Clear()
 {
     base.Clear();
     stateSyncObjectsObservable.Clear();
 }
Beispiel #3
0
 public void Clear()
 {
     observable.Clear();
 }