Beispiel #1
0
 public void AddLife(LifeDot life)
 {
     if (ObjectsOnTile.Count == 0)
     {
         ObjectsOnTile.Add(life.gameObject);
         Status = NodeStatus.Occupied;
     }
 }
Beispiel #2
0
 public LifeDot RemoveLife()
 {
     if (ObjectsOnTile.Count != 0)
     {
         GameObject lifeObject = ObjectsOnTile[0];
         LifeDot    life       = lifeObject.GetComponent <LifeDot>();
         ObjectsOnTile.Clear();
         Status = NodeStatus.Empty;
         return(life);
     }
     return(null);
 }