Beispiel #1
0
        public Chunk <Cell> GenerateChunk(Vector2i position)
        {
            var chunk = new Chunk <Cell>();
            var size  = Chunk <Cell> .SIZE;

            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    chunk.Grid[i, j] = new Cell();
                    if (randomizer.Next(0, 25000) == 0)
                    {
                        var foodPile = ObjectsFactory.CreateFoodPile();
                        chunk.Grid[i, j].Item = foodPile;
                        float posX = i + position.X * size;
                        float posY = j + position.Y * size;
                        foodPile.Position = new Vector2f(posX, posY);
                        engine.Register(foodPile);
                    }
                }
            }

            return(chunk);
        }