void PlacingCoins()
    {
        for (int i = 0; i < n; i++)
        {
            //COIN SPAWNING POSITIONS
            coinx = Random.Range(-5, 5);
            if (coinx <= -1.3)
            {
                coiny = Random.Range(2, 5);
            }
            else if (coinx > -1.3f && coinx <= -1.1f)
            {
                coiny = Random.Range(1, 5);
            }
            else if (coinx > -1.1f && coinx <= 1.5f)
            {
                coiny = Random.Range(3, 5);
            }
            else if (coinx > 1.5f && coinx <= 3.4f)
            {
                coiny = Random.Range(4, 5);
            }
            else
            {
                coiny = Random.Range(4, 5);
            }

            GameObject newcoin = pool.Spawncoins();
            newcoin.transform.position = new Vector3(transform.position.x + coinx, transform.position.y + coiny, transform.position.z);
            newcoin.transform.rotation = transform.rotation;
            newcoin.SetActive(true);
        }
    }