void CommandCompleted(Node node)
    {
        NotificationQueue.PushNotification("Vous avez complété une commande !");

        Objectives currentObjectives = Game.Map.cash;
        int        income            = currentObjectives.OrderBaseReward + (currentObjectives.RewardPerPizza * node.pizza.Count);

        currentObjectives.IncomeCash(income);


        for (int i = 0; i < node.pizza.Count; i++)
        {
            Destroy(node.pizza[i].gameObject);
        }
    }