public static void HandleObjectUseMultipleMessage(WorldClient client, ObjectUseMultipleMessage message)
        {
            BasePlayerItem basePlayerItem = client.Character.Inventory.TryGetItem((int)message.objectUID);

            if (basePlayerItem != null)
            {
                client.Character.Inventory.UseItem(basePlayerItem, (uint)message.quantity);
            }
        }
Beispiel #2
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        public static void HandleObjectUseMultiple(ObjectUseMultipleMessage message, WorldClient client)
        {
            var item = client.Character.Inventory.GetItem(message.objectUID);

            for (int i = 0; i < message.quantity; i++)
            {
                ItemUseEffectsProvider.HandleEffects(client, item);
            }
            client.Character.Inventory.RemoveItem(item.UID, message.quantity);
        }
Beispiel #3
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        public static void HandleObjectUseMultipleMessage(WorldClient client, ObjectUseMultipleMessage message)
        {
            var item = client.Character.Inventory.TryGetItem(message.objectUID);

            if (item == null)
            {
                return;
            }

            client.Character.Inventory.UseItem(item, message.quantity);
        }
 public static void HandleObjectUseMultipleMessage(ObjectUseMultipleMessage message, WorldClient client)
 {
     if (!client.Character.Busy && !client.Character.Fighting)
     {
         for (int i = 0; i < message.quantity; i++)
         {
             client.Character.UseItem(message.objectUID, false);
         }
         client.Character.RefreshStats();
     }
 }
Beispiel #5
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 public void Update(ObjectUseMultipleMessage msg)
 {
 }
Beispiel #6
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 public static void HandleObjectUseMultipleMessage(Bot bot, ObjectUseMultipleMessage message)
 {
     bot.Character.Inventory.Update(message);
 }