Beispiel #1
0
        /// <inheritdoc />
        public MovementBlockData Convert(MovementBlockData_Vanilla fromObj)
        {
            if (fromObj == null)
            {
                return(null);
            }

            ObjectUpdateFlags flags = ObjectUpdateFlagsConverter.Convert(fromObj.UpdateFlags);

            //Should be null if the object isn't living.
            MovementInfo info = MoveInfoConverter.Convert(fromObj.MoveInfo);

            SplineInfo spline     = SplineInfoConverter.Convert(fromObj.SplineInformation);
            CorpseInfo corpseInfo = CorpseInfoConverter.Convert(fromObj.DeadMovementInformation);

            MovementBlockData data = new MovementBlockData(flags, info, fromObj.MovementSpeeds?.Concat(Enumerable.Repeat(1.0f, 3))?.ToArray(), spline, corpseInfo, null,
                                                           /*TC always sends 0 but we can try this*/ (int)fromObj.HighGuid, /*Mangos always sends for UPDATE_ALL 0x10 AKA LOW_GUID. We can try TC hack if this doesn't work*/ 0x1,
                                                           /*This is target*/ flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_HAS_TARGET) ? fromObj.FullGuid : PackedGuid.Empty, fromObj.TransportTime, null, /*This is a packed QUATERRION but Vanilla doesn't send anything. TODO compute this*/ 0);

            return(data);
        }
Beispiel #2
0
            void ReadMovementUpdateData(InPacket packet)
            {
                flags = (ObjectUpdateFlags)packet.ReadUInt16();
                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LIVING))
                {
                    ReadMovementInfo(packet);

                    movementSpeeds = new Dictionary<UnitMoveType,float>();
                    movementSpeeds[UnitMoveType.MOVE_WALK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_TURN_RATE] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_PITCH_RATE] = packet.ReadSingle();

                    if (movementInfo.Flags.HasFlag(MovementFlags.MOVEMENTFLAG_SPLINE_ENABLED))
                    {
                        splineFlags = (SplineFlags)packet.ReadUInt32();
                        if (splineFlags.HasFlag(SplineFlags.Final_Angle))
                            splineFacingAngle = packet.ReadSingle();
                        else if (splineFlags.HasFlag(SplineFlags.Final_Target))
                            splineFacingTargetGuid = packet.ReadUInt64();
                        else if (splineFlags.HasFlag(SplineFlags.Final_Point))
                            splineFacingPointX = packet.ReadVector3();

                        splineTimePassed = packet.ReadInt32();
                        splineDuration = packet.ReadInt32();
                        splineId = packet.ReadUInt32();
                        packet.ReadSingle();
                        packet.ReadSingle();
                        splineVerticalAcceleration = packet.ReadSingle();
                        splineEffectStartTime = packet.ReadInt32();
                        uint splineCount = packet.ReadUInt32();
                        for (uint index = 0; index < splineCount; index++)
                            splinePoints.Add(packet.ReadVector3());
                        splineEvaluationMode = (SplineEvaluationMode)packet.ReadByte();
                        splineEndPoint = packet.ReadVector3();
                    }
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_POSITION))
                {
                    transportGuid = packet.ReadPackedGuid();
                    position = packet.ReadVector3();
                    transportOffset = packet.ReadVector3();
                    o = packet.ReadSingle();
                    corpseOrientation = packet.ReadSingle();
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_STATIONARY_POSITION))
                {
                    position = packet.ReadVector3();
                    o = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_UNKNOWN))
                    packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LOWGUID))
                    lowGuid = packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_HAS_TARGET))
                    targetGuid = packet.ReadPackedGuid();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_TRANSPORT))
                    transportTimer = packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_VEHICLE))
                {
                    vehicledID = packet.ReadUInt32();
                    vehicleOrientation = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_ROTATION))
                    goRotation = packet.ReadInt64();
            }
Beispiel #3
0
            void ReadMovementUpdateData(InPacket packet)
            {
                flags = (ObjectUpdateFlags)packet.ReadUInt16();
                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LIVING))
                {
                    ReadMovementInfo(packet);

                    movementSpeeds = new Dictionary <UnitMoveType, float>();
                    movementSpeeds[UnitMoveType.MOVE_WALK]        = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN]         = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN_BACK]    = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM]        = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM_BACK]   = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT]      = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_TURN_RATE]   = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_PITCH_RATE]  = packet.ReadSingle();

                    if (movementInfo.Flags.HasFlag(MovementFlags.MOVEMENTFLAG_SPLINE_ENABLED))
                    {
                        splineFlags = (SplineFlags)packet.ReadUInt32();
                        if (splineFlags.HasFlag(SplineFlags.Final_Angle))
                        {
                            splineFacingAngle = packet.ReadSingle();
                        }
                        else if (splineFlags.HasFlag(SplineFlags.Final_Target))
                        {
                            splineFacingTargetGuid = packet.ReadUInt64();
                        }
                        else if (splineFlags.HasFlag(SplineFlags.Final_Point))
                        {
                            splineFacingPointX = packet.ReadVector3();
                        }

                        splineTimePassed = packet.ReadInt32();
                        splineDuration   = packet.ReadInt32();
                        splineId         = packet.ReadUInt32();
                        packet.ReadSingle();
                        packet.ReadSingle();
                        splineVerticalAcceleration = packet.ReadSingle();
                        splineEffectStartTime      = packet.ReadInt32();
                        uint splineCount = packet.ReadUInt32();
                        for (uint index = 0; index < splineCount; index++)
                        {
                            splinePoints.Add(packet.ReadVector3());
                        }
                        splineEvaluationMode = (SplineEvaluationMode)packet.ReadByte();
                        splineEndPoint       = packet.ReadVector3();
                    }
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_POSITION))
                {
                    transportGuid   = packet.ReadPackedGuid();
                    position        = packet.ReadVector3();
                    transportOffset = packet.ReadVector3();
                    o = packet.ReadSingle();
                    corpseOrientation = packet.ReadSingle();
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_STATIONARY_POSITION))
                {
                    position = packet.ReadVector3();
                    o        = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_UNKNOWN))
                {
                    packet.ReadUInt32();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LOWGUID))
                {
                    lowGuid = packet.ReadUInt32();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_HAS_TARGET))
                {
                    targetGuid = packet.ReadPackedGuid();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_TRANSPORT))
                {
                    transportTimer = packet.ReadUInt32();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_VEHICLE))
                {
                    vehicledID         = packet.ReadUInt32();
                    vehicleOrientation = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_ROTATION))
                {
                    goRotation = packet.ReadInt64();
                }
            }