Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        Vector2 difference = player.transform.position - transform.position;

        if (difference.magnitude <= playerActivationRange)
        {
            objectSpawner.gameObject.SetActive(true);
        }
        else
        {
            objectSpawner.gameObject.SetActive(false);
            objectSpawner.ResetSpawnTimer();
        }
    }