Beispiel #1
0
    public void PlaceObject(GameObject go, ObjectSpawnZone targetZone)
    {
        MovableObject candidate = go.GetComponentInChildren <MovableObject>();

        if (candidate != null)
        {
            PlaceObject(candidate, targetZone);
            return;
        }

        switch (targetZone)
        {
        case ObjectSpawnZone.Desk:
            PlaceObjectOnDesk(go);
            break;

        case ObjectSpawnZone.DrawerTop:
        case ObjectSpawnZone.DrawerBottom:
        case ObjectSpawnZone.Outbox:
            PlaceObjectInCenter(go);
            break;

        case ObjectSpawnZone.OutOfBounds:
            PlaceObjectOutOfBounds(go);
            break;

        default:
            break;
        }
    }
Beispiel #2
0
    public void PlaceObject(MovableObject obj, ObjectSpawnZone targetZone)
    {
        switch (targetZone)
        {
        case ObjectSpawnZone.Desk:
            PlaceObjectOnDesk(obj);
            break;

        case ObjectSpawnZone.OutOfBounds:
            PlaceObjectOutOfBounds(obj.gameObject);
            break;

        case ObjectSpawnZone.DrawerTop:
            StartCoroutine(PlaceObjectInDrawer(obj, DrawerTray.top));
            break;

        case ObjectSpawnZone.DrawerBottom:
            StartCoroutine(PlaceObjectInDrawer(obj, DrawerTray.bottom));
            break;

        case ObjectSpawnZone.Outbox:
            StartCoroutine(PlaceObjectInOutbox(obj));
            break;

        default:
            break;
        }
    }