Beispiel #1
0
            public IEnumerator CheckGetImageFromRound12()
            {
                yield return(null);

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                List <ImageHitRound> testRound = ObjectRecognitionMeasure.GetImageFromRound12(new ImageHitRound(), null);

                Assert.True(testRound.Count == 0, "message no Source");

                ImageHitRound testro = new ImageHitRound();

                testro.imageName  = "1";
                testro.imageTheme = "1";

                List <ImageHitRound> testRound1 = new List <ImageHitRound>();

                testRound1.Add(testro);

                List <ImageHitRound> testRound3 = ObjectRecognitionMeasure.GetImageFromRound12(testro, testRound1);

                Assert.True(testRound3.Count == 2, "message no Source");
            }
        //Helper functions start
        //---------------------------------------------------------
        //---------------------------------------------------------

        /// <summary>
        /// MeasureAllGames is called when all games end. It will call methods of
        /// evaluating scores for all abilities.
        /// </summary>
        private static void MeasureAllGames()
        {
            // Measure abilities for Balloons
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayBalloons)
            {
                PointingMeasure.EvaluateBalloonsScore();
                SelectiveVisualMeasure.EvaluateBalloonsScore();
                InhibitionMeasure.EvaluateBalloonsScore();
            }

            // Measure abilities for Squares
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlaySquares)
            {
                SelectiveVisualMeasure.EvaluateSquaresScore();
                VisuospatialSketchpadMeasure.EvaluateSquaresScore();
            }

            // Measure abilities for Catch The Thief
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayCTF)
            {
                InhibitionMeasure.EvaluateCTFScore();
                SelectiveVisualMeasure.EvaluateCTFScore();
            }

            // Measure abilities for ImageHit
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayImageHit)
            {
                ObjectRecognitionMeasure.EvaluateImageHitScore();
                InhibitionMeasure.EvaluateImageHitScore();
                SelectiveVisualMeasure.EvaluateImageHitScore();
            }

            // Measure abilities for Catch The Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetCatchTheBall)
            {
                TimeToContact.EvaluateCatchTheBallScore();
            }

            // Measure abilities for Save One Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetSaveOneBall)
            {
                TimeToContact.EvaluateSaveOneBallScore();
            }

            // Measure abilities for Judge The Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetJudgeTheBall)
            {
                TimeToContact.EvaluateJudgeTheBallScore();
            }
        }
Beispiel #3
0
            public IEnumerator WHEN_EvaluateImagheHit()
            {
                ClearObjectRecognitionMeasure();

                // Call tested function
                ObjectRecognitionMeasure.EvaluateImageHitScore();

                yield return(null);

                Assert.AreEqual(AbilityName.OBJECT_RECOGNITION, ObjectRecognitionMeasure.subScoreImageHit.AbilityName);
                Assert.AreEqual(GameName.IMAGE_HIT, ObjectRecognitionMeasure.subScoreImageHit.GameName);
                Assert.AreEqual(0, ObjectRecognitionMeasure.subScoreImageHit.Score);
                Assert.AreEqual(2, ObjectRecognitionMeasure.subScoreImageHit.Weight);
            }
Beispiel #4
0
            public IEnumerator CheckGetImageKeyPressTimeFromRound12()
            {
                yield return(null);

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                List <ImageHitRound> testRound = new List <ImageHitRound>();

                for (int j = 0; j <= 10; j++)
                {
                    ImageHitRound testro = new ImageHitRound();
                    testro.imageName             = "111";
                    testro.isCorrectlyIdentified = true;
                    testro.keyPressTime          = 0.2f;
                    testRound.Add(testro);
                }

                testRound = null;

                float source1 = ObjectRecognitionMeasure.GetImageKeyTimeFromRound12(testRound);

                Assert.True(source1 == 0, "message no Source");

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                List <ImageHitRound> testRound2 = new List <ImageHitRound>();

                for (int j = 0; j <= 10; j++)
                {
                    ImageHitRound testro = new ImageHitRound();
                    testro.imageName             = "111";
                    testro.isCorrectlyIdentified = true;
                    testro.keyPressTime          = 0.2f;
                    testRound2.Add(testro);
                }

                float source2 = ObjectRecognitionMeasure.GetImageKeyTimeFromRound12(testRound2);

                Assert.True(source2.ToString() == "2.2", "message no Source");
            }
Beispiel #5
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            public IEnumerator WHEN_GetSubScoreForImageHitFunctionCalled_ImageHiteSubScoreReturned()
            {
                ClearObjectRecognitionMeasure();

                // Set values for PointingMeasure.subScoreForImageHit
                ObjectRecognitionMeasure.subScoreImageHit.AbilityName = AbilityName.OBJECT_RECOGNITION;
                ObjectRecognitionMeasure.subScoreImageHit.GameName    = GameName.IMAGE_HIT;
                ObjectRecognitionMeasure.subScoreImageHit.Score       = 65;
                ObjectRecognitionMeasure.subScoreImageHit.Weight      = 2;

                // Call tested function
                SubscoreStorage returnedSubscoreImageHit = ObjectRecognitionMeasure.GetSubScoreForImageHit();
                SubscoreStorage expectedSubscoreImageHit = ObjectRecognitionMeasure.subScoreImageHit;

                yield return(null);

                // Test ObjectRecognitionMeasure.subScoreImegeHit is correctly returned
                Assert.AreEqual(expectedSubscoreImageHit.AbilityName, returnedSubscoreImageHit.AbilityName);
                Assert.AreEqual(expectedSubscoreImageHit.GameName, returnedSubscoreImageHit.GameName);
                Assert.AreEqual(expectedSubscoreImageHit.Score, returnedSubscoreImageHit.Score);
                Assert.AreEqual(expectedSubscoreImageHit.Weight, returnedSubscoreImageHit.Weight);
            }
Beispiel #6
0
            public IEnumerator CheckGetObjectRecognitionScore()
            {
                yield return(null);

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                for (int i = 0; i <= 10; i++)
                {
                    List <ImageHitRound> testRound = new List <ImageHitRound>();

                    for (int j = 0; j <= 10; j++)
                    {
                        ImageHitRound testro = new ImageHitRound();
                        testro.imageName             = "111";
                        testro.isCorrectlyIdentified = true;
                        testro.keyPressTime          = 0.2f;
                        testRound.Add(testro);
                    }

                    ObjectRecognitionMeasure.imagehitData.Rounds.Add(testRound);
                }

                float source1 = ObjectRecognitionMeasure.GetObjectRecognitionScore();

                Assert.True(source1 == 100, "message no Source");

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                for (int i = 0; i <= 10; i++)
                {
                    List <ImageHitRound> testRound = new List <ImageHitRound>();

                    for (int j = 0; j <= 10; j++)
                    {
                        ImageHitRound testro = new ImageHitRound();
                        testro.imageName             = "111";
                        testro.isCorrectlyIdentified = true;
                        testro.keyPressTime          = 0.7f;
                        testRound.Add(testro);
                    }

                    ObjectRecognitionMeasure.imagehitData.Rounds.Add(testRound);
                }

                float source2 = ObjectRecognitionMeasure.GetObjectRecognitionScore();

                Assert.True(source2 == 95, "message no Source");

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                for (int i = 0; i <= 10; i++)
                {
                    List <ImageHitRound> testRound = new List <ImageHitRound>();

                    for (int j = 0; j <= 10; j++)
                    {
                        ImageHitRound testro = new ImageHitRound();
                        testro.imageName             = "111";
                        testro.isCorrectlyIdentified = true;
                        testro.keyPressTime          = 1.2f;
                        testRound.Add(testro);
                    }

                    ObjectRecognitionMeasure.imagehitData.Rounds.Add(testRound);
                }

                float source3 = ObjectRecognitionMeasure.GetObjectRecognitionScore();

                Assert.True(source3 == 90, "message no Source");

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                for (int i = 0; i <= 10; i++)
                {
                    List <ImageHitRound> testRound = new List <ImageHitRound>();

                    for (int j = 0; j <= 10; j++)
                    {
                        ImageHitRound testro = new ImageHitRound();
                        testro.imageName             = "111";
                        testro.isCorrectlyIdentified = true;
                        testro.keyPressTime          = 1.8f;
                        testRound.Add(testro);
                    }

                    ObjectRecognitionMeasure.imagehitData.Rounds.Add(testRound);
                }

                float source4 = ObjectRecognitionMeasure.GetObjectRecognitionScore();

                Assert.True(source4 == 85, "message no Source");

                ObjectRecognitionMeasure.imagehitData        = null;
                ObjectRecognitionMeasure.imagehitData        = new ImageHitStorage();
                ObjectRecognitionMeasure.imagehitData.Rounds = new List <List <ImageHitRound> >();

                for (int i = 0; i <= 10; i++)
                {
                    List <ImageHitRound> testRound = new List <ImageHitRound>();

                    for (int j = 0; j <= 10; j++)
                    {
                        ImageHitRound testro = new ImageHitRound();
                        testro.imageName             = "111";
                        testro.isCorrectlyIdentified = true;
                        testro.keyPressTime          = 2.3f;
                        testRound.Add(testro);
                    }

                    ObjectRecognitionMeasure.imagehitData.Rounds.Add(testRound);
                }
                float source5 = ObjectRecognitionMeasure.GetObjectRecognitionScore();

                Assert.True(source5 == 80, "message no Source");
            }
        /// <summary>
        /// UpdateSubScoreSeq is to derive all subscore records and
        /// add these records to the subScoreSeq.
        /// </summary>
        private static void UpdateSubScoreSeq()
        {
            // Update subscores of abilities tested by Balloons and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayBalloons)
            {
                //get subscore for (Flicking, Balloons)
                SubscoreStorage flicking_balloons = PointingMeasure.GetSubScoreForBalloons();
                //get subscore for (Inhibition, Balloons)
                SubscoreStorage inhibition_balloons = InhibitionMeasure.GetSubScoreForBalloons();
                //get subscore for (Selective Visual, Balloons)
                SubscoreStorage selectiveVisual_balloons = SelectiveVisualMeasure.GetSubScoreForBalloons();

                //add subScore to subScoreSeq
                subScoreSeq.Add(flicking_balloons);
                subScoreSeq.Add(inhibition_balloons);
                subScoreSeq.Add(selectiveVisual_balloons);
            }

            // Update subscores of abilities tested by Squares and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlaySquares)
            {
                //get subscore for (Selective Visual, Squares)
                SubscoreStorage selectiveVisual_squares = SelectiveVisualMeasure.GetSubScoreForSquares();
                //get subscore for (Visuospatial Sketchpad, Squares)
                SubscoreStorage visuospatialSketchpad_squares = VisuospatialSketchpadMeasure.GetSubScoreForSquares();

                //add subScore to subScoreSeq
                subScoreSeq.Add(selectiveVisual_squares);
                subScoreSeq.Add(visuospatialSketchpad_squares);
            }

            // Update subscores of abilities tested by Catch The Thief and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayCTF)
            {
                //get subscore for (Inhibition, Catch The Thief)
                SubscoreStorage inhibition_ctf = InhibitionMeasure.GetSubScoreForCTF();
                //get subscore for  (Selective Visual, Catch The Thief)
                SubscoreStorage selectiveVisual_ctf = SelectiveVisualMeasure.GetSubScoreForCTF();

                //add subScore to subScoreSeq
                subScoreSeq.Add(inhibition_ctf);
                subScoreSeq.Add(selectiveVisual_ctf);
            }

            // Update subscores of abilities tested by ImageHit and add them to sequence
            // If the game has been played, update the score
            if (!notYetPlayImageHit)
            {
                //get subscore for (Object Recognition, ImageHit)
                SubscoreStorage objectRecognition_imageHit = ObjectRecognitionMeasure.GetSubScoreForImageHit();
                //get subscore for (Inhibition, ImageHit)
                SubscoreStorage inhibition_imageHit = InhibitionMeasure.GetSubScoreForImageHit();
                //get subscore for  (Selective Visual, ImageHit)
                SubscoreStorage selectiveVisual_imageHit = SelectiveVisualMeasure.GetSubScoreForImageHit();

                //add subScore to subScoreSeq
                subScoreSeq.Add(objectRecognition_imageHit);
                subScoreSeq.Add(inhibition_imageHit);
                subScoreSeq.Add(selectiveVisual_imageHit);
            }

            // Update subscores of abilities tested by Catch The Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetCatchTheBall)
            {
                //get subscore for (Time To Contact, Catch The Ball)
                SubscoreStorage timeToContact_catchTheBall = TimeToContact.GetSubScoreForCatchTheBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_catchTheBall);
            }

            // Update subscores of abilities tested by Save One Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetSaveOneBall)
            {
                //get subscore for (Time To Contact, Save One Ball)
                SubscoreStorage timeToContact_saveOneBall = TimeToContact.GetSubScoreForSaveOneBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_saveOneBall);
            }

            // Update subscores of abilities tested by Judge The Ball and add them to sequence
            // If the game has been played, update the score
            if (!notYetJudgeTheBall)
            {
                //get subscore for (Time To Contact, Judge The Ball)
                SubscoreStorage timeToContact_judgeTheBall = TimeToContact.GetSubScoreForJudgeTheBall();

                //add subScore to subScoreSeq
                subScoreSeq.Add(timeToContact_judgeTheBall);
            }
        }