protected override Rigidbody2D JointObject(Rigidbody2D _RigidbodyObject) { if (_RigidbodyObject) { ShotCooldown = 1; CurrentShotDelay = ShotDelay; Cannon.HeadBulletCharge(_RigidbodyObject); Observer.ChangeState(false); Debug.Log("장전"); } return(base.JointObject(_RigidbodyObject)); }
private void ThrowHead() { // m_Joint.connectedBody = null; // m_Joint.enabled = false; //cannon // CurrentAxis m_Collider.offset = Vector2.up * 0.6f; m_Collider.size = new Vector2(1, 1.2f); if (CurrentAxis.y > 0.2f) { cannon.direction = ThrowDir_Up; } else if (CurrentAxis.y < -0.2f) { cannon.direction = ThrowDir_Down; m_CurrentHead.transform.SetParent(null); m_CurrentHead.gameObject.tag = TempTagSaver; m_CurrentHead.simulated = true; m_CurrentHead = null; return; } else { if (Mathf.Abs(CurrentAxis.x) > 0.2f) { cannon.direction = ThrowDir_Forward; } else { cannon.direction = ThrowDir_Normal; } } m_CurrentHead.transform.SetParent(null); m_CurrentHead.gameObject.tag = TempTagSaver; m_CurrentHead.simulated = true; cannon.HeadBulletCharge(m_CurrentHead); m_CurrentHead = null; cannon.SetState(true); }