IEnumerator PoolTextPopups() { yield return(new WaitForSeconds(DestroyTime)); pool.ReturnObject(gameObject); }
private void OnParticleSystemStopped() { pool.ReturnObject(gameObject); }
IEnumerator PoolTextPopups() { yield return(new WaitForSeconds(DestroyTime)); pool.ReturnObject(gameObject); }
private void OnParticleSystemStopped() { pool.ReturnObject(gameObject); }