public void TestRandom() { ObjectNpcLocation.GenerateObject(); string random = ObjectNpcLocation.GenerateObjectNpcLocation(); Assert.IsTrue(random == "PersonName3" || random == "LocationName3" || random == "ObjectName4"); }
public Use() { this.Drama = 1; this.QuestText = new List <string>() { "Use ", "on ", "to " }; this.Vars = new List <string>() { ObjectNpcLocation.GenerateObject(), ObjectNpcLocation.GenerateObjectNpcLocation() }; }
public Defend() { this.Drama = 8; this.QuestText = new List <string>() { "Defend the ", "He/She/It musn't be destroyed" }; this.Vars = new List <string>() { ObjectNpcLocation.GenerateObjectNpcLocation() }; this.Relationchange.Add(Vars[0], 1.5); }