public void updateFolder(string newFolder) { currentFolder = newFolder; windows.RemoveRange(1, windows.Count - 1); int x = 25, y = 55; int nodesInRow = 0; GameObject lwoGO; ConversationGenerator lwo; //NodeEditor editor = EditorWindow.GetWindow<NodeEditor>(); //nodeEditorGarbageGO = new GameObject (); //nodeEditorGarbageGO.name = "_editorGarbage"; //windows.Add (folderChooser); string path = Application.dataPath + "/Resources/Prefabs/NodeEditorObjects/" + currentFolder; DirectoryInfo info = new DirectoryInfo(path); FileInfo[] fileInfo = info.GetFiles(); foreach (FileInfo file in fileInfo) { string fname = file.Name; if (fname.EndsWith(".prefab")) { string nodeName = fname.Substring(0, fname.Length - ".prefab".Length); ObjectNode newNode = ObjectNode.CreateInstance <ObjectNode> (); newNode.currentFolder = currentFolder; newNode.windowTitle = nodeName; newNode.windowRect = new Rect(x, y, 180, 240); lwoGO = Instantiate(Resources.Load("Prefabs/NodeEditorObjects/" + currentFolder + "/" + nodeName, typeof(GameObject))) as GameObject; //lwoGO.transform.parent = nodeEditorGarbageGO.transform; lwo = lwoGO.GetComponent <ConversationGenerator> (); newNode.theObject = lwoGO; newNode.theWO = lwo; if (newNode.theWO.isRoot) { windows.Add(newNode); //newNode.events = new List<string> (); //string[] evNames = lwo.getEvents (); //for (int i = 0; i < evNames.Length; ++i) { // newNode.addEvent (evNames [i]); //} ++nodesInRow; x += 180 + 15; if (nodesInRow >= maxNodesPerRow) { x = 15; y += 180 + 15; nodesInRow = 0; } } // end of if isRoot } } }