void LineColliding(GameObject line)
 {
     if (GameSettings.BULLET_CAN_DESTROY_LINES == true)
     {
         ObjectLine lineScript = line.GetComponent <ObjectLine>();
         lineScript.DestroyLine(transform.position, true);
     }
     m_MainScript.Destroy();
 }
 void LineColliding(GameObject line, Vector2 collisionPosition)
 {
     if (m_MainScript.Invincibility_GetIfInvincible() == false)
     {
         ObjectLine lineScript = line.GetComponent <ObjectLine>();
         lineScript.DestroyLine(new Vector3(collisionPosition.x, collisionPosition.y, 0.0f), true);
         m_MainScript.Destroy();
     }
 }