Beispiel #1
0
        /* ROBADV-- STEAL WINNER'S VALUABLES */

        public static int robadv_(Game game, int adv, int nr, ObjectIndices nc, int na)
        {
            int ret_val, i__1;
            int i;

            ret_val = 0;
            /*                      !COUNT OBJECTS */
            i__1 = game.Objects.Count;
            for (i = 1; i <= i__1; ++i)
            {
                if (game.Objects.oadv[i - 1] != adv || game.Objects.otval[i - 1] <= 0 ||
                    (game.Objects.oflag2[i - 1] & ObjectFlags2.SCRDBT) != 0)
                {
                    goto L100;
                }

                ObjectHandler.newsta_(i, 0, nr, (int)nc, na, game);
                /*                      !STEAL OBJECT */
                ++ret_val;
L100:
                ;
            }
            return(ret_val);
        } /* robadv_ */
Beispiel #2
0
        public static bool lightp_(Game game, ObjectIndices obj)
        {
            bool ret_val;

            ObjectFlags flobts;
            int         i;

            ret_val = true;
            /*                      !ASSUME WINS */
            flobts = ObjectFlags.FLAMBT + (int)ObjectFlags.LITEBT + (int)ObjectFlags.ONBT;
            if (obj != ObjectIndices.candl)
            {
                goto L20000;
            }
            /*                      !CANDLE? */
            if (game.Switches.orcand != 0)
            {
                goto L19100;
            }
            /*                      !FIRST REF? */
            game.Switches.orcand = 1;
            /*                      !YES, CANDLES ARE */
            game.Clock.Ticks[(int)ClockIndices.cevcnd - 1] = 50;
            /*                      !BURNING WHEN SEEN. */

L19100:
            if (game.ParserVectors.prsi == (int)ObjectIndices.candl)
            {
                goto L10;
            }
            /*                      !IGNORE IND REFS. */
            if (game.ParserVectors.prsa != (int)VIndices.trnofw)
            {
                goto L19200;
            }
            /*                      !TURN OFF? */
            i = 513;
            /*                      !ASSUME OFF. */
            if ((game.Objects.oflag1[(int)ObjectIndices.candl - 1] & ObjectFlags.ONBT) != 0)
            {
                i = 514;
            }
            /*                      !IF ON, DIFFERENT. */
            game.Clock.Flags[(int)ClockIndices.cevcnd - 1] = false;
            /*                      !DISABLE COUNTDOWN. */
            game.Objects.oflag1[(int)ObjectIndices.candl - 1] &= ~ObjectFlags.ONBT;
            MessageHandler.Speak(i, game);
            return(ret_val);

L19200:
            if (game.ParserVectors.prsa != (int)VIndices.burnw && game.ParserVectors.prsa != (int)VIndices.trnonw)
            {
                goto L10;
            }
            if ((game.Objects.oflag1[(int)ObjectIndices.candl - 1] & ObjectFlags.LITEBT) != 0)
            {
                goto L19300;
            }
            MessageHandler.Speak(game, 515);
            /*                      !CANDLES TOO SHORT. */
            return(ret_val);

L19300:
            if (game.ParserVectors.prsi != 0)
            {
                goto L19400;
            }

            /*                      !ANY FLAME? */
            MessageHandler.Speak(game, 516);
            /*                      !NO, LOSE. */
            game.ParserVectors.prswon = false;
            return(ret_val);

L19400:
            if (game.ParserVectors.prsi != (int)ObjectIndices.match || !((game.Objects.oflag1[(int)ObjectIndices.match - 1] & ObjectFlags.ONBT) != 0))
            {
                goto L19500;
            }
            i = 517;
            /*                      !ASSUME OFF. */
            if ((game.Objects.oflag1[(int)ObjectIndices.candl - 1] & ObjectFlags.ONBT) != 0)
            {
                i = 518;
            }
            /*                      !IF ON, JOKE. */
            game.Objects.oflag1[(int)ObjectIndices.candl - 1] |= ObjectFlags.ONBT;
            game.Clock.Flags[(int)ClockIndices.cevcnd - 1]     = true;
            /*                      !RESUME COUNTDOWN. */
            MessageHandler.Speak(i, game);
            return(ret_val);

L19500:
            if (game.ParserVectors.prsi != (int)ObjectIndices.torch || !((game.Objects.oflag1[(int)ObjectIndices.torch - 1] & ObjectFlags.ONBT) != 0))
            {
                goto L19600;
            }
            if ((game.Objects.oflag1[(int)ObjectIndices.candl - 1] & ObjectFlags.ONBT) != 0)
            {
                goto L19700;
            }
            /*                      !ALREADY ON? */

            ObjectHandler.newsta_(ObjectIndices.candl, 521, 0, 0, 0, game);
            /*                      !NO, VAPORIZE. */
            return(ret_val);

L19600:
            MessageHandler.Speak(game, 519);
            /*                      !CANT LIGHT WITH THAT. */
            return(ret_val);

L19700:
            MessageHandler.Speak(game, 520);
            /*                      !ALREADY ON. */
            return(ret_val);

L20000:
            if (obj != ObjectIndices.match)
            {
                throw new InvalidOperationException();
                //bug_(6, obj);
            }

            if (game.ParserVectors.prsa != (int)VIndices.trnonw || game.ParserVectors.prso != (int)ObjectIndices.match)
            {
                goto L20500;
            }
            if (game.Switches.ormtch != 0)
            {
                goto L20100;
            }
            /*                      !ANY MATCHES LEFT? */
            MessageHandler.Speak(183, game);
            /*                      !NO, LOSE. */
            return(ret_val);

L20100:
            --game.Switches.ormtch;
            /*                      !DECREMENT NO MATCHES. */
            game.Objects.oflag1[(int)ObjectIndices.match - 1] |= flobts;
            game.Clock.Ticks[(int)ClockIndices.cevmat - 1]     = 2;
            /*                      !COUNTDOWN. */
            MessageHandler.Speak(184, game);
            return(ret_val);

L20500:
            if (game.ParserVectors.prsa != (int)VIndices.trnofw || (game.Objects.oflag1[(int)ObjectIndices.match - 1] & ObjectFlags.ONBT) == 0)
            {
                goto L10;
            }

            game.Objects.oflag1[(int)ObjectIndices.match - 1] &= ~flobts;
            game.Clock.Ticks[(int)ClockIndices.cevmat - 1]     = 0;
            MessageHandler.Speak(185, game);
            return(ret_val);

            /* HERE FOR FALSE RETURN */

L10:
            ret_val = false;
            return(ret_val);
        }