IEnumerator ownStateChanger()
    {
        var randomNum = Random.Range(0, 6);

        yield return(new WaitForSeconds(12));

        switch (randomNum)
        {
        case 0:
            cubeCol.isTrigger = true;
            obj.EnemyInstance(transform.position, 0);
            Destroy(cubeRb);
            cubeRen.material = obj.setMat("Blue");
            break;

        case 1:
            cubeCol.isTrigger = true;
            obj.EnemyInstance(transform.position, 1);
            Destroy(cubeRb);
            cubeRen.material = obj.setMat("Red");
            break;
        }
    }