Beispiel #1
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, cursor);

            UpdatedObjectFlags = new ObjectFlagsUpdate(Buffer, cursor);
            cursor            += UpdatedObjectFlags.ByteLength;

            return(cursor - StartIndex);
        }
Beispiel #2
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            RoomObjectID = new ObjectID(ref Buffer);

            ushort len = *((ushort *)Buffer);

            Buffer += TypeSizes.SHORT;

            ObjectsToUpdate = new ObjectFlagsUpdate[len];
            for (int i = 0; i < len; i++)
            {
                ObjectsToUpdate[i] = new ObjectFlagsUpdate(ref Buffer);
            }
        }
Beispiel #3
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        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, cursor);

            RoomObjectID = new ObjectID(Buffer, cursor);
            cursor      += RoomObjectID.ByteLength;

            ushort len = BitConverter.ToUInt16(Buffer, cursor);

            cursor += TypeSizes.SHORT;

            ObjectsToUpdate = new ObjectFlagsUpdate[len];
            for (int i = 0; i < len; i++)
            {
                ObjectsToUpdate[i] = new ObjectFlagsUpdate(Buffer, cursor);
                cursor            += ObjectsToUpdate[i].ByteLength;
            }

            return(cursor - StartIndex);
        }
Beispiel #4
0
 public ChangeObjectFlagsMessage(ObjectFlagsUpdate UpdatedObjectFlags)
     : base(MessageTypeGameMode.ChangeObjectFlags)
 {
     this.UpdatedObjectFlags = UpdatedObjectFlags;
 }
Beispiel #5
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 public override unsafe void ReadFrom(ref byte *Buffer)
 {
     base.ReadFrom(ref Buffer);
     UpdatedObjectFlags = new ObjectFlagsUpdate(ref Buffer);
 }