Beispiel #1
0
        private void StateChange(SimulationEvent e)
        {
            string id = ((StringValue)e["ObjectID"]).value;
            SimulationObjectProxy prox = null; // objectProxies[id];

            prox = GetObjectProxy(id);
            if (prox == null)
            {
                return;
            }

            string newState = ((StringValue)e["NewState"]).value;

            DataValue dv = prox["StateTable"].GetDataValue();

            if (((StateTableValue)dv).states.ContainsKey(newState))
            {
                DataValue dv2 = ((StateTableValue)dv).states[newState];
                //AD: Added state to attributes
                DataValue temp = new StringValue();
                ((StringValue)temp).value = newState;
                ((AttributeCollectionValue)dv2).attributes["State"] = temp;
                //AD
                foreach (string attname in ((AttributeCollectionValue)dv2).attributes.Keys)
                {
                    if (prox.GetKeys().Contains(attname) && prox[attname].IsOwner())
                    {
                        prox[attname].SetDataValue(((AttributeCollectionValue)dv2).attributes[attname]);
                        if (attname == "Sensors")
                        {
                            double           maxSensor = -1.0;
                            SensorArrayValue sav       = ((AttributeCollectionValue)dv2).attributes[attname] as SensorArrayValue;
                            foreach (SensorValue sv in sav.sensors)
                            {
                                maxSensor = Math.Max(maxSensor, sv.maxRange);
                            }
                            if (maxSensor >= 0)
                            {
                                ObjectDistances.UpdateObjectSensorRange(id, maxSensor);
                            }
                        }
                    }
                }
            }
            CustomAttributesValue cav = prox["CustomAttributes"].GetDataValue() as CustomAttributesValue;

            Dictionary <string, DataValue> x = new Dictionary <string, DataValue>();

            if (cav != null)
            {
                x = cav.attributes;
            }

            EmitterValue em = (EmitterValue)prox["Emitters"].GetDataValue();

            foreach (string attName in em.attIsEngram.Keys)
            {
                if (em.attIsEngram[attName])
                {
                    if (StateDB.engrams.ContainsKey(attName))
                    {
                        x[attName] = DataValueFactory.BuildString(StateDB.engrams[attName].engramValue);
                    }
                }
            }

            prox["CustomAttributes"].SetDataValue(DataValueFactory.BuildCustomAttributes(x));
        }
Beispiel #2
0
        private void NewObject(SimulationEvent e)
        {
            //objectProxies = bbClient.GetObjectProxies(); // update my objects record

            string id   = ((StringValue)e["ID"]).value;
            string type = ((StringValue)e["ObjectType"]).value;

            if (objectProxies == null)
            {
                objectProxies = new Dictionary <string, SimulationObjectProxy>();
            }
            SimulationObjectProxy prox = bbClient.GetObjectProxy(id);

            if (prox == null)
            {
                return;
            }
            if (!objectProxies.ContainsKey(id))
            {
                objectProxies.Add(id, prox);
            }
            else
            {
                objectProxies[id] = prox;
            }

            AttributeCollectionValue atts = (AttributeCollectionValue)e["Attributes"];

            string id2 = ((StringValue)e["ID"]).value;
            SimulationObjectProxy proxi = objectProxies[id2];

            if (proxi.GetKeys().Contains("StateTable"))
            {
                proxi["StateTable"].SetDataValue(e["StateTable"]);
            }


            if (objectProxies.ContainsKey(id2))
            {
                // initialize any object values I own.

                foreach (string attname in atts.attributes.Keys)
                {
                    if (proxi.GetKeys().Contains(attname) && proxi[attname].IsOwner())
                    {
                        proxi[attname].SetDataValue(atts[attname]);
                        if (attname == "Sensors")
                        {
                            double           maxSensor = -1.0;
                            SensorArrayValue sav       = atts[attname] as SensorArrayValue;
                            foreach (SensorValue sv in sav.sensors)
                            {
                                maxSensor = Math.Max(maxSensor, sv.maxRange);
                            }
                            if (maxSensor >= 0)
                            {
                                ObjectDistances.UpdateObjectSensorRange(id2, maxSensor);
                            }
                        }
                    }
                }
            }
        }
Beispiel #3
0
        private void RevealObject(SimulationEvent e)
        {
            AttributeCollectionValue atts = (AttributeCollectionValue)e["Attributes"];
            string id = ((StringValue)e["ObjectID"]).value;

            SimulationObjectProxy prox = null;

            prox = GetObjectProxy(id);
            if (prox == null)
            {
                return;
            }

            //Set State info?
            //AD: This is kind of a quick fix.  Gabe would have a better idea on a more permanent
            //solution.
            DataValue stv = new DataValue();

            stv = prox["StateTable"].GetDataValue();
            Dictionary <string, DataValue> tempDict = ((StateTableValue)stv).states;

            tempDict = ((AttributeCollectionValue)tempDict[((StringValue)atts["State"]).value]).attributes;

            foreach (KeyValuePair <String, DataValue> kvp in tempDict)
            {
                if (!atts.attributes.ContainsKey(kvp.Key))
                {//if att exists in atts, it should NOT overwrite reveal attributes.
                    atts.attributes.Add(kvp.Key, kvp.Value);
                }
            }
            ////AD
            foreach (string attname in atts.attributes.Keys)
            {
                if (attname == "ID")
                {
                    continue;
                }
                if (prox.GetKeys().Contains(attname) && prox[attname].IsOwner())
                {
                    prox[attname].SetDataValue(atts[attname]);
                    if (attname == "Sensors")
                    {
                        double           maxSensor = -1.0;
                        SensorArrayValue sav       = atts[attname] as SensorArrayValue;
                        foreach (SensorValue sv in sav.sensors)
                        {
                            maxSensor = Math.Max(maxSensor, sv.maxRange);
                        }
                        if (maxSensor >= 0)
                        {
                            ObjectDistances.UpdateObjectSensorRange(id, maxSensor);
                        }
                    }
                }
            }
            Dictionary <string, DataValue> x = new Dictionary <string, DataValue>();

            EmitterValue em = (EmitterValue)prox["Emitters"].GetDataValue();

            foreach (string attName in em.attIsEngram.Keys)
            {
                if (em.attIsEngram[attName])
                {
                    if (StateDB.engrams.ContainsKey(attName))
                    {
                        x[attName] = DataValueFactory.BuildString(StateDB.engrams[attName].engramValue);
                    }
                }
            }

            prox["CustomAttributes"].SetDataValue(DataValueFactory.BuildCustomAttributes(x));
        }
        private void TimeTick(SimulationEvent e)
        {
            int       oldTime = time;
            DataValue dv      = null;


            //Vec3D curVec = new Vec3D(0, 0, 0);
            //Vec3D destVec = new Vec3D(0, 0, 0);
            //Vec3D velVec = new Vec3D(0, 0, 0);

            Vec3D loc1  = new Vec3D(0, 0, 0);
            Vec3D loc2  = new Vec3D(0, 0, 0);
            Vec3D next1 = new Vec3D(0, 0, 0);
            Vec3D next2 = new Vec3D(0, 0, 0);

            Vec3D vel1 = new Vec3D(0, 0, 0);
            Vec3D vel2 = new Vec3D(0, 0, 0);

            dv   = e["Time"];
            time = ((IntegerValue)dv).value;

            double dTime = ((double)(time - oldTime)) / 1000;
            SimulationObjectProxy obProx1 = null;
            SimulationObjectProxy obProx2 = null;


            List <string> ids = new List <string>(objectProxies.Keys);

            string id1;

            SimulationEvent collision = null;
            double          distance;
            double?         d;

            while (ids.Count > 0)
            {
                id1 = ids[0];
                ids.Remove(id1);


                foreach (string id2 in ids)
                {
                    d = ObjectDistances.GetScalarDistanceBetweenObjects(id1, id2);

                    if (d == null)
                    {
                        // Don't look for collisions if they aren't on the screen
                        continue;
                    }
                    distance = d.Value;

                    double objectSize1 = 0;
                    double objectSize2 = 0;
                    obProx1 = objectProxies[id1];
                    obProx2 = objectProxies[id2];


                    //// Don't look for collisions if they aren't on the screen

                    dv = obProx1["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc1.Set((LocationValue)dv);
                    dv = obProx2["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc2.Set((LocationValue)dv);

                    if (((BooleanValue)obProx1["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }
                    if (((BooleanValue)obProx2["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }

                    // Don't look for collisions if they are owned by the same player
                    if (StateDB.physicalObjects[id1].ownerID == StateDB.physicalObjects[id2].ownerID)
                    {
                        continue;
                    }
                    // Don't look for collisions if they are on the same team
                    if (StateDB.physicalObjects[id1].teamName == StateDB.physicalObjects[id2].teamName)
                    {
                        continue;
                    }
                    //Don't look for collisions if they are not hostile
                    if (StateDB.teams.ContainsKey(StateDB.physicalObjects[id1].teamName) &&
                        StateDB.teams.ContainsKey(StateDB.physicalObjects[id2].teamName))
                    {
                        if (!StateDB.teams[StateDB.physicalObjects[id1].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id2].teamName].id) &&
                            !StateDB.teams[StateDB.physicalObjects[id2].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id1].teamName].id))
                        {//only continue if both teams are not hostile to one another
                            continue;
                        }
                    }

                    CapabilityValue.Effect eff = null;

                    // check ranges and add objects to target lists for self defense sim
                    CapabilityValue    cap1 = ((CapabilityValue)obProx1["Capability"].GetDataValue());
                    VulnerabilityValue vul1 = ((VulnerabilityValue)obProx1["Vulnerability"].GetDataValue());
                    CapabilityValue    cap2 = ((CapabilityValue)obProx2["Capability"].GetDataValue());
                    VulnerabilityValue vul2 = ((VulnerabilityValue)obProx2["Vulnerability"].GetDataValue());
                    //double distance = loc1.ScalerDistanceTo(loc2);


                    eff = SimUtility.FindCapabilityEffect(cap1, vul2);
                    dv  = obProx1["TargetsInRange"].GetDataValue();
                    //AD: TODO need a "TargetsInSensorRange"? which can drive the ViewPro loops
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx2["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Add(id2);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Remove(id2);
                        }
                    }
                    obProx1["TargetsInRange"].SetDataValue(dv);

                    eff = SimUtility.FindCapabilityEffect(cap2, vul1);
                    dv  = obProx2["TargetsInRange"].GetDataValue();
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx1["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Add(id1);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Remove(id1);
                        }
                    }
                    obProx2["TargetsInRange"].SetDataValue(dv);


                    // Don't look for collisions if they are dead

                    if (((StringValue)obProx1["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }
                    if (((StringValue)obProx2["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }


                    // Don't look for collisions if they are too small to collide

                    dv          = obProx1["Size"].GetDataValue();
                    objectSize1 = ((DoubleValue)dv).value;
                    if (objectSize1 <= 0.000001)
                    {
                        continue;
                    }
                    dv          = obProx2["Size"].GetDataValue();
                    objectSize2 = ((DoubleValue)dv).value;
                    if (objectSize2 <= 0.000001)
                    {
                        continue;
                    }

                    dv = obProx1["Velocity"].GetDataValue();
                    vel1.Set((VelocityValue)dv);
                    dv = obProx2["Velocity"].GetDataValue();
                    vel2.Set((VelocityValue)dv);
                    if (vel1.X == 0 && vel2.X == 0 && vel1.Y == 0 && vel2.Y == 0 && vel1.Z == 0 && vel2.Z == 0)
                    {
                        continue;
                    }

                    next1 = loc1.Add(vel1.Multiply(dTime));
                    next2 = loc2.Add(vel2.Multiply(dTime));

                    if (next1.ScalerDistanceTo(next2) < (objectSize1 + objectSize2))
                    {
                        collision = SimulationEventFactory.BuildEvent(ref simModel, "ObjectCollision");
                        ((StringValue)collision["ObjectID1"]).value = id1;
                        ((StringValue)collision["ObjectID2"]).value = id2;
                        ((IntegerValue)collision["Time"]).value     = time;
                        distClient.PutEvent(collision);
                    }
                }
            }

            /*foreach (string id1 in objectProxies.Keys)
             * {
             *  foreach (string id2 in objectProxies.Keys)
             *  {
             *      if (id1 == id2)
             *      {
             *          continue;
             *      }
             *      obProx1 = objectProxies[id1];
             *      obProx2 = objectProxies[id1];
             *
             *      dv = obProx1["Location"].GetDataValue();
             *      loc1.Set((LocationValue)dv);
             *      dv = obProx2["Location"].GetDataValue();
             *      loc2.Set((LocationValue)dv);
             *
             *  }
             *
             * }*/
        }