bool testGesture(SwipeGesture swipe)
    {
        float angle = swipe.Direction.AngleTo(Vector.Left);

        if (angle < 0.8)
        {
            print("left");
            disp.swipe(Direction.Left, swipe.Speed);
            return(true);
        }

        angle = swipe.Direction.AngleTo(Vector.Right);
        if (angle < 0.8)
        {
            print("right");
            disp.swipe(Direction.Right, swipe.Speed);
            return(true);
        }

        angle = swipe.Direction.AngleTo(Vector.Up);
        if (angle < 0.8)
        {
            print("up");
            disp.swipe(Direction.Up, swipe.Speed);
            return(true);
        }
        angle = swipe.Direction.AngleTo(Vector.Down);
        if (angle < 0.8)
        {
            print("down");
            disp.swipe(Direction.Down, swipe.Speed);
            return(true);
        }
        angle = swipe.Direction.AngleTo(Vector.Forward);
        if (angle < 0.8)
        {
            print("forward");
            disp.swipe(Direction.Forward, swipe.Speed);
            return(true);
        }
        angle = swipe.Direction.AngleTo(Vector.Backward);
        if (angle < 0.8)
        {
            print("backward");
            disp.swipe(Direction.Backward, swipe.Speed);
            return(true);
        }
        return(false);
    }