void ObjectDeselectHandler(Packet packet, Agent agent)
        {
            ObjectDeselectPacket deselect = (ObjectDeselectPacket)packet;

            for (int i = 0; i < deselect.ObjectData.Length; i++)
            {
                uint localID = deselect.ObjectData[i].ObjectLocalID;

                SimulationObject obj;
                if (server.Scene.TryGetObject(localID, out obj))
                {
                    //Logger.DebugLog("Deselecting object " + obj.Prim.LocalID);
                }
            }

            // TODO: Do we need this at all?
        }
Beispiel #2
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        /// <summary>
        /// Deselect multiple objects.
        /// </summary>
        /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param> 
        /// <param name="localIDs">An array containing the Local IDs of the objects</param>
        public void DeselectObjects(Simulator simulator, uint[] localIDs)
        {
            ObjectDeselectPacket deselect = new ObjectDeselectPacket();

            deselect.AgentData.AgentID = Client.Self.AgentID;
            deselect.AgentData.SessionID = Client.Self.SessionID;

            deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[localIDs.Length];

            for (int i = 0; i < localIDs.Length; i++)
            {
                deselect.ObjectData[i] = new ObjectDeselectPacket.ObjectDataBlock();
                deselect.ObjectData[i].ObjectLocalID = localIDs[i];
            }

            Client.Network.SendPacket(deselect, simulator);
        }
Beispiel #3
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        /// <summary>
        /// Deselect a single object
        /// </summary>
        /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>        
        /// <param name="localID">The Local ID of the object</param>
        public void DeselectObject(Simulator simulator, uint localID)
        {
            ObjectDeselectPacket deselect = new ObjectDeselectPacket();

            deselect.AgentData.AgentID = Client.Self.AgentID;
            deselect.AgentData.SessionID = Client.Self.SessionID;

            deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[1];
            deselect.ObjectData[0] = new ObjectDeselectPacket.ObjectDataBlock();
            deselect.ObjectData[0].ObjectLocalID = localID;

            Client.Network.SendPacket(deselect, simulator);
        }