Beispiel #1
0
    public void OpenItemsScreen()
    {
        SetSlotMenuReferences();
        playerRenderInUiObject.SetActive(true);

        currScreenIndex = 1;
        screens[currScreenIndex].SetActive(true);

        Dictionary <ItemConfig, int> inventory = objectCollector.GetInventory();

        int        lastSetKeyIndex = 0;
        ItemConfig itemToSet       = null;

        foreach (ItemConfig item in inventory.Keys)
        {
            for (int j = 0; j < inventory[item]; j++)
            {
                itemSlotsArray[lastSetKeyIndex].SetItem(item);
                lastSetKeyIndex++;
            }
        }
        for (; lastSetKeyIndex < itemSlotsArray.Length; lastSetKeyIndex++)
        {
            itemSlotsArray[lastSetKeyIndex].SetItem(itemToSet);
        }

        if (playerNotActingState.canDefend)
        {
            skillSlotsArray[0].SetItem(shieldConfig);
        }

        eventSystem.SetSelectedGameObject(itemScreenFirstElement);
    }