public void addPlayerObject(Object.PlayerObject _PlayerObject, bool _OnlyToPlayerList) { if (!containsPlayerObject(_PlayerObject)) { this.playerObjects.Add(_PlayerObject); if (!_OnlyToPlayerList) { this.addObject(_PlayerObject); } } }
public UpdatePlayerMessage(Object.PlayerObject _PlayerObject) { this.MessageTime = NetTime.Now; this.PlayerObject = _PlayerObject; }
public void updatePlayerObjectNeighborhood(GameTime _GameTime, Object.PlayerObject _PlayerObject) { List <Chunk.Chunk> var_ChunksInRange = new List <Chunk.Chunk>(); foreach (Chunk.Chunk var_Chunk in this.chunksOutOfRange) { if (Vector3.Distance(var_Chunk.Position, new Vector3(_PlayerObject.Position.X, _PlayerObject.Position.Y, 0)) <= (Setting.Setting.blockDrawRange * Block.Block.BlockSize)) { var_ChunksInRange.Add(var_Chunk); } } foreach (Chunk.Chunk var_Chunk in var_ChunksInRange) { this.chunksOutOfRange.Remove(var_Chunk); } if (_PlayerObject != null) { Vector3 var_PlayerPos = _PlayerObject.Position; if (_PlayerObject.CurrentBlock != null) { var_PlayerPos = _PlayerObject.CurrentBlock.Position; } int var_DrawSizeX = Setting.Setting.blockDrawRange; int var_DrawSizeY = Setting.Setting.blockDrawRange; for (int x = 0; x < var_DrawSizeX; x++) { for (int y = 0; y < var_DrawSizeY; y++) { Vector3 var_Position = new Vector3(var_PlayerPos.X + (-var_DrawSizeX / 2 + x) * Block.Block.BlockSize, var_PlayerPos.Y + (-var_DrawSizeY / 2 + y) * Block.Block.BlockSize, 0); Block.Block var_Block = this.getBlockAtCoordinate(var_Position); if (var_Block != null) { var_Block.update(_GameTime); } else { Region.Region var_Region = this.getRegionAtPosition(var_Position); if (var_Region == null) { var_Region = this.createRegionAt(var_Position); } else { Chunk.Chunk var_Chunk = this.getChunkAtPosition(var_Position); if (var_Chunk == null) { var_Chunk = this.createChunkAt(var_Position); } } } } } } List <Object.Object> var_Objects = this.getObjectsInRange(_PlayerObject.Position, 600); foreach (Object.Object var_Object in var_Objects) { if (!this.objectsToUpdate.Contains(var_Object)) { this.objectsToUpdate.Add(var_Object); } } }
public void addPlayerObject(Object.PlayerObject _PlayerObject) { this.addPlayerObject(_PlayerObject, false); }
public bool containsPlayerObject(Object.PlayerObject _PlayerObject) { return(this.playerObjects.Contains(_PlayerObject)); }
public PlayerCommandMessage(Object.PlayerObject _PlayerObject, Commands.ECommandType _ECommandType) { this.Id = _PlayerObject.Id; this.MessageTime = NetTime.Now; this.ECommandType = _ECommandType; }