Beispiel #1
0
        private void abstractFactoryPatternBtn_Click(object sender, RoutedEventArgs e)
        {
            var appearance = OOPPatternsSettings.Default.Appearance;

            IGUIFactory factory;

            try
            {
                switch (appearance)
                {
                case Constants.WIN_APPEARANCE:
                    factory = new WinFactory();
                    break;

                case Constants.OSX_APPEARANCE:
                    factory = new OSXFactory();
                    break;

                default:
                    throw new System.NotImplementedException();
                }

                var button = factory.CreateButton();
                button.Paint();
            }
            catch (System.Exception ex)
            {
                if (ex.GetType() == typeof(System.NotImplementedException))
                {
                    statusBarTB.Text = "That format of type " + appearance + ", wasn't implemented!";
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Array      values    = Enum.GetValues(typeof(OSSettings));
            Random     random    = new Random();
            OSSettings randomBar = (OSSettings)values.GetValue(random.Next(values.Length));

            IGUIFactory factory;

            switch (randomBar)
            {
            case OSSettings.Win:
                factory = new WinFactory();
                break;

            case OSSettings.OSX:
                factory = new OSXFactory();
                break;

            default:
                throw new System.NotImplementedException();
            }

            var button = factory.CreateButton();

            button.Paint();
        }
    static void Main()
    {
        var appearance = Settings.Appearance;

        IGUIFactory factory;

        switch (appearance)
        {
        case Appearance.Win:
            factory = new WinFactory();
            break;

        case Appearance.OSX:
            factory = new OSXFactory();
            break;

        default:
            throw new System.NotImplementedException();
        }

        var button = factory.CreateButton();

        button.Paint();
    }