// 通过unity获取外部(摄像头等)图像,传入sdk public void SaveToIOS() { Texture2D t2d = m_textImage.sprite.texture; byte[] bytes = t2d.EncodeToJPG(); string savePath = Application.persistentDataPath + "/testImage.jpg"; //[iOS]/var/mobile/Containers/Data/Application/1B59CF4F-855D-4712-9375-C7131B9FC560/Documents/testImage.jpg File.WriteAllBytes(savePath, bytes); Debug.Log("已保存到:" + savePath); if (Application.platform == RuntimePlatform.IPhonePlayer) { OSHookBridge.ImagePathToIOS(savePath); } }