protected override void Awake() { base.Awake(); abrColor = new Color32[2]; abrColor[0] = new Color32(0, 0, 0, Byte.MaxValue); abrColor[1] = new Color32(0, 0, 0, Byte.MaxValue); ClearFadeColor(); String loadedLevelName = Application.loadedLevelName; LastScene = String.Empty; CurrentScene = loadedLevelName; NextScene = String.Empty; PendingCurrentScene = String.Empty; PendingNextScene = String.Empty; IsFading = false; IsReady = true; this.fadeTex = Texture2D.whiteTexture; NeedFade = true; this.screenTex = Texture2D.whiteTexture; _logger = new OSDLogger(); _logger.Init(); OSDLogger.Instance = this._logger; GameObject obj = new GameObject("SoundPlayer"); obj.transform.parent = this.transform; obj.AddComponent <SoundLib>(); obj.AddComponent <SoundLibInitializer>(); }
public static String GetRenameTexturePath(String texturePath) { OSDLogger.AddStaticMessage("---------End GetRenameTexturePath-----------------"); String result = String.Empty; String fileNameWithoutExtension = Path.GetFileNameWithoutExtension(texturePath); String nameFromFF9DBALL = ModelFactory.GetNameFromFF9DBALL(fileNameWithoutExtension); Int32 geoid = ModelFactory.GetGEOID(nameFromFF9DBALL); String modelName = FF9BattleDB.GEO.GetValue(geoid); ModelType modelType = ModelFactory.GetModelType(modelName); Char c = fileNameWithoutExtension[fileNameWithoutExtension.Length - 1]; result = String.Format("Models/{0}/{1}/{1}", (Int32)modelType, geoid); OSDLogger.AddStaticMessage("---------End GetRenameModelPath-----------------"); return(result); }
public static void Initial() { SceneDirector.GetDefaultFadeInTransition(); OSDLogger.SetBundleVersion(BundleScene.BundleVersion); }