Beispiel #1
0
        public override void PrepareFrame(RenderFrame frame, ORTS.Common.ElapsedTime elapsedTime, bool updateFull)
        {
            if (updateFull)
            {
                var labels = Labels;
                var newLabels = new Dictionary<TrItemLabel, LabelPrimitive>(labels.Count);
                var worldFiles = Owner.Viewer.World.Scenery.WorldFiles;
                foreach (var worldFile in worldFiles)
                {
                    if ((State & DisplayState.Platforms) != 0 && worldFile.platforms != null)
                        foreach (var platform in worldFile.platforms)
                            if (labels.ContainsKey(platform))
                                newLabels[platform] = labels[platform];
                            else
                                newLabels[platform] = new LabelPrimitive(Owner.Label3DMaterial, Color.Yellow, Color.Black, 0) { Position = platform.Location, Text = platform.ItemName };

                    if ((State & DisplayState.Sidings) != 0 && worldFile.sidings != null)
                        foreach (var siding in worldFile.sidings)
                            if (labels.ContainsKey(siding))
                                newLabels[siding] = labels[siding];
                            else
                                newLabels[siding] = new LabelPrimitive(Owner.Label3DMaterial, Color.Yellow, Color.Black, 0) { Position = siding.Location, Text = siding.ItemName };
                }
                Labels = newLabels;
            }

            foreach (var primitive in Labels.Values)
                frame.AddPrimitive(Owner.Label3DMaterial, primitive, RenderPrimitiveGroup.World, ref Identity);
        }
Beispiel #2
0
        public override void PrepareFrame(RenderFrame frame, ORTS.Common.ElapsedTime elapsedTime, bool updateFull)
        {
            if (updateFull)
            {
                var labels    = Labels;
                var newLabels = new Dictionary <TrainCar, LabelPrimitive>(labels.Count);
                var cars      = Owner.Viewer.World.Trains.Cars;
                foreach (var car in cars.Keys)
                {
                    if (State == DisplayState.Cars)
                    {
                        if (labels.ContainsKey(car))
                        {
                            newLabels[car] = labels[car];
                        }
                        else
                        {
                            newLabels[car] = new LabelPrimitive(Owner.Label3DMaterial, Color.Blue, Color.White, car.CarHeightM)
                            {
                                Position = car.WorldPosition
                            }
                        };
                        newLabels[car].Text = car.CarID;
                    }
                    else if (State == DisplayState.Trains && (car.Train == null || car.Train.FirstCar == car))
                    {
                        if (labels.ContainsKey(car))
                        {
                            newLabels[car] = labels[car];
                        }
                        else
                        {
                            newLabels[car] = new LabelPrimitive(Owner.Label3DMaterial, Color.Blue, Color.White, car.CarHeightM)
                            {
                                Position = car.WorldPosition
                            }
                        };
                        newLabels[car].Text = car.Train == null ? car.CarID : car.Train.Name;
                    }
                }
                Labels = newLabels;
            }

            foreach (var primitive in Labels.Values)
            {
                frame.AddPrimitive(Owner.Label3DMaterial, primitive, RenderPrimitiveGroup.World, ref Identity);
            }
        }
    }