public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { version = "2.4.6"; OODCDOQDCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQOOODODQD = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if (objectStrings == null) { objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent <RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name == "Markers") { this.OODDDCQCOC = current; } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])Object.FindObjectsOfType(typeof(Terrain)); foreach (Terrain terrain in terrainArray) { Terrains t = new Terrains { terrain = terrain }; if (terrain.gameObject.GetComponent <EasyRoads3DTerrainID>() == null) { EasyRoads3DTerrainID nid = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = Random.Range(0x5f5e100, 0x3b9ac9ff).ToString(); nid.terrainid = str; t.id = str; } else { t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } this.OOQQCODOCD.OCDQQCDOQO(t); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if ((this.objectType == 0) && (GameObject.Find(base.gameObject.name + "/road") == null)) { GameObject obj2 = new GameObject("road") { transform = { parent = base.transform } }; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (backupLocation == 0) { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } else { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if ((arr != null) || (ODODQOOQ == null)) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (!this.doRestore) { } }
public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { RoadObjectScript.version = "2.4.6"; RoadObjectScript.OODCDOQDCC = (GUISkin)UnityEngine.Resources.Load("ER3DSkin", typeof(GUISkin)); RoadObjectScript.OQOOODODQD = (Texture2D)UnityEngine.Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent<RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name != "Markers") { continue; } this.OODDDCQCOC = current; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])UnityEngine.Object.FindObjectsOfType(typeof(Terrain)); for (int i = 0; i < (int)terrainArray.Length; i++) { Terrain terrain = terrainArray[i]; Terrains component = new Terrains() { terrain = terrain }; if (terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()) { component.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid; } else { EasyRoads3DTerrainID easyRoads3DTerrainID = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = UnityEngine.Random.Range(100000000, 999999999).ToString(); easyRoads3DTerrainID.terrainid = str; component.id = str; } this.OOQQCODOCD.OCDQQCDOQO(component); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)UnityEngine.Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (this.objectType == 0 && GameObject.Find(string.Concat(base.gameObject.name, "/road")) == null) { (new GameObject("road")).transform.parent = base.transform; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, RoadObjectScript.OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (RoadObjectScript.backupLocation != 0) { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } else { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if (arr != null || RoadObjectScript.ODODQOOQ == null) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (this.doRestore) { return; } }
public void ODOCOQCCOC(Transform tr, ArrayList arr, string[] DOODQOQO, string[] OODDQOQO) { RoadObjectScript.version = "2.4.6"; RoadObjectScript.OODCDOQDCC = (GUISkin)UnityEngine.Resources.Load("ER3DSkin", typeof(GUISkin)); RoadObjectScript.OQOOODODQD = (Texture2D)UnityEngine.Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[] { "Road Object", "River Object", "Procedural Mesh Object" }; } this.obj = tr; this.OOQQCODOCD = new OQCDQQDQCC(); this.OODCCOODCC = this.obj.GetComponent <RoadObjectScript>(); IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name != "Markers") { continue; } this.OODDDCQCOC = current; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } OQCDQQDQCC.terrainList.Clear(); Terrain[] terrainArray = (Terrain[])UnityEngine.Object.FindObjectsOfType(typeof(Terrain)); for (int i = 0; i < (int)terrainArray.Length; i++) { Terrain terrain = terrainArray[i]; Terrains component = new Terrains() { terrain = terrain }; if (terrain.gameObject.GetComponent <EasyRoads3DTerrainID>()) { component.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } else { EasyRoads3DTerrainID easyRoads3DTerrainID = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string str = UnityEngine.Random.Range(100000000, 999999999).ToString(); easyRoads3DTerrainID.terrainid = str; component.id = str; } this.OOQQCODOCD.OCDQQCDOQO(component); } ODCDDDDQQD.OCDQQCDOQO(); if (this.roadMaterialEdit == null) { this.roadMaterialEdit = (Material)UnityEngine.Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (this.objectType == 0 && GameObject.Find(string.Concat(base.gameObject.name, "/road")) == null) { (new GameObject("road")).transform.parent = base.transform; } this.OOQQCODOCD.OODQOQCDCQ(this.obj, RoadObjectScript.OCQCDDDOCC, this.OODCCOODCC.roadWidth, this.surfaceOpacity, out this.OOCCDCOQCQ, out this.indent, this.applyAnimation, this.waveSize, this.waveHeight); this.OOQQCODOCD.ODDQCCDCDC = this.ODDQCCDCDC; this.OOQQCODOCD.OOCQDOOCQD = this.OOCQDOOCQD; this.OOQQCODOCD.OdQODQOD = this.OdQODQOD + 1; this.OOQQCODOCD.OOQQQDOD = this.OOQQQDOD; this.OOQQCODOCD.OOQQQDODOffset = this.OOQQQDODOffset; this.OOQQCODOCD.OOQQQDODLength = this.OOQQQDODLength; this.OOQQCODOCD.objectType = this.objectType; this.OOQQCODOCD.snapY = this.snapY; this.OOQQCODOCD.terrainRendered = this.ODODCOCCDQ; this.OOQQCODOCD.handleVegetation = this.handleVegetation; this.OOQQCODOCD.raise = this.raise; this.OOQQCODOCD.roadResolution = this.roadResolution; this.OOQQCODOCD.multipleTerrains = this.multipleTerrains; this.OOQQCODOCD.editRestore = this.editRestore; this.OOQQCODOCD.roadMaterialEdit = this.roadMaterialEdit; if (RoadObjectScript.backupLocation != 0) { OOCDQCOODC.backupFolder = "/Assets/EasyRoads3D/backups"; } else { OOCDQCOODC.backupFolder = "/EasyRoads3D"; } this.ODODQOQO = this.OOQQCODOCD.OCDODCOCOC(); this.ODODQOQOInt = this.OOQQCODOCD.OCCQOQCQDO(); if (this.ODODCOCCDQ) { this.doRestore = true; } this.OOQODQOCOC(); if (arr != null || RoadObjectScript.ODODQOOQ == null) { this.OOOOOOODCD(arr, DOODQOQO, OODDQOQO); } if (this.doRestore) { return; } }