Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        plate = GetComponentInChildren <OBSPlate>();

        jets = new Dictionary <string, LiquidJet>();
        LiquidJet[] jetList = GetComponentsInChildren <LiquidJet>();
        foreach (LiquidJet j in jetList)
        {
            jets.Add(j.ingredientName, j);
        }
    }
Beispiel #2
0
    public void setupGlasses(int numGlasses, FillMode fillMode, bool randomizePositions = true, bool randomizeSameGlasses = true)
    {
        if (plate == null)
        {
            plate = GetComponentInChildren <OBSPlate>();
        }
        plate.clear();

        int[] positions = new int[numPositions];
        for (int i = 0; i < positions.Length; i++)
        {
            positions[i] = i;
        }
        if (randomizePositions)
        {
            Shuffle(positions);
        }

        int rPlug = randomizeSameGlasses ? UnityEngine.Random.Range(0, mixes.Length) : 0;

        for (int i = 0; i < numGlasses; i++)
        {
            int plug = -1;
            switch (fillMode)
            {
            case FillMode.Same:
                plug = rPlug;
                break;

            case FillMode.Different:
                plug = i % mixes.Length;
                break;

            case FillMode.Random:
                plug = UnityEngine.Random.Range(0, mixes.Length);
                break;
            }

            plate.addGlass(positions[i], plug);
        }
    }